python开发人人对战的五子棋小游戏


Posted in Python onMay 02, 2022

python开发人人对战的五子棋小游戏,供大家参考,具体内容如下

checkerboard.py

from collections import namedtuple

Chessman = namedtuple('Chessman', 'Name Value Color')
Point = namedtuple('Point', 'X Y')

BLACK_CHESSMAN = Chessman('黑子', 1, (45, 45, 45))
WHITE_CHESSMAN = Chessman('白子', 2, (219, 219, 219))

offset = [(1, 0), (0, 1), (1, 1), (1, -1)]


class Checkerboard:
    def __init__(self, line_points):
        self._line_points = line_points
        self._checkerboard = [[0] * line_points for _ in range(line_points)]

    def _get_checkerboard(self):
        return self._checkerboard

    checkerboard = property(_get_checkerboard)

    # 判断是否可落子
    def can_drop(self, point):
        return self._checkerboard[point.Y][point.X] == 0

    def drop(self, chessman, point):
        """
        落子
        :param chessman:
        :param point:落子位置
        :return:若该子落下之后即可获胜,则返回获胜方,否则返回 None
        """
        print(f'{chessman.Name} ({point.X}, {point.Y})')
        self._checkerboard[point.Y][point.X] = chessman.Value

        if self._win(point):
            print(f'{chessman.Name}获胜')
            return chessman

    # 判断是否赢了
    def _win(self, point):
        cur_value = self._checkerboard[point.Y][point.X]
        for os in offset:
            if self._get_count_on_direction(point, cur_value, os[0], os[1]):
                return True

    def _get_count_on_direction(self, point, value, x_offset, y_offset):
        count = 1
        for step in range(1, 5):
            x = point.X + step * x_offset
            y = point.Y + step * y_offset
            if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:
                count += 1
            else:
                break
        for step in range(1, 5):
            x = point.X - step * x_offset
            y = point.Y - step * y_offset
            if 0 <= x < self._line_points and 0 <= y < self._line_points and self._checkerboard[y][x] == value:
                count += 1
            else:
                break

        return count >= 5

ManAndMan.py

import sys
import pygame
from pygame.locals import *
import pygame.gfxdraw
from checkerboard import Checkerboard, BLACK_CHESSMAN, WHITE_CHESSMAN, Point

SIZE = 30  # 棋盘每个点时间的间隔
Line_Points = 19  # 棋盘每行/每列点数
Outer_Width = 20  # 棋盘外宽度
Border_Width = 4  # 边框宽度
Inside_Width = 4  # 边框跟实际的棋盘之间的间隔
Border_Length = SIZE * (Line_Points - 1) + Inside_Width * 2 + Border_Width  # 边框线的长度
Start_X = Start_Y = Outer_Width + int(Border_Width / 2) + Inside_Width  # 网格线起点(左上角)坐标
SCREEN_HEIGHT = SIZE * (Line_Points - 1) + Outer_Width * 2 + Border_Width + Inside_Width * 2  # 游戏屏幕的高
SCREEN_WIDTH = SCREEN_HEIGHT + 200  # 游戏屏幕的宽

Stone_Radius = SIZE // 2 - 3  # 棋子半径
Stone_Radius2 = SIZE // 2 + 3
Checkerboard_Color = (0xE3, 0x92, 0x65)  # 棋盘颜色
BLACK_COLOR = (0, 0, 0)
WHITE_COLOR = (255, 255, 255)
RED_COLOR = (200, 30, 30)
BLUE_COLOR = (30, 30, 200)
BLACK_STONE_COLOR = (45, 45, 45)
WHITE_STONE_COLOR = (219, 219, 219)

RIGHT_INFO_POS_X = SCREEN_HEIGHT + Stone_Radius2 * 2 + 10


def print_text(screen, font, x, y, text, fcolor=(255, 255, 255)):
   imgText = font.render(text, True, fcolor)
   screen.blit(imgText, (x, y))


def main():
   pygame.init()
   screen = pygame.display.set_mode((SCREEN_WIDTH, SCREEN_HEIGHT))
   pygame.display.set_caption('五子棋')

   font1 = pygame.font.SysFont('SimHei', 36)
   font2 = pygame.font.SysFont('SimHei', 72)
   fwidth, fheight = font2.size('黑方获胜')

   checkerboard = Checkerboard(Line_Points)
   cur_runner = BLACK_CHESSMAN
   winner = None

   while True:
       for event in pygame.event.get():
           if event.type == QUIT:
               sys.exit()
           elif event.type == KEYDOWN:
               if event.key == K_RETURN:
                   if winner is not None:
                       winner = None
                       cur_runner = BLACK_CHESSMAN
                       checkerboard = Checkerboard(Line_Points)
           elif event.type == MOUSEBUTTONDOWN:
               if winner is None:
                   pressed_array = pygame.mouse.get_pressed()
                   if pressed_array[0]:
                       mouse_pos = pygame.mouse.get_pos()
                       click_point = _get_clickpoint(mouse_pos)
                       if click_point is not None:
                           if checkerboard.can_drop(click_point):
                               winner = checkerboard.drop(cur_runner, click_point)
                               if cur_runner == BLACK_CHESSMAN:
                                   cur_runner = WHITE_CHESSMAN
                               else:
                                   cur_runner = BLACK_CHESSMAN
                       else:
                           print('超出棋盘区域')

       # 画棋盘
       _draw_checkerboard(screen)

       # 画棋盘上已有的棋子
       for i, row in enumerate(checkerboard.checkerboard):
           for j, cell in enumerate(row):
               if cell == BLACK_CHESSMAN.Value:
                   _draw_chessman(screen, Point(j, i), BLACK_CHESSMAN.Color)
               elif cell == WHITE_CHESSMAN.Value:
                   _draw_chessman(screen, Point(j, i), WHITE_CHESSMAN.Color)

       _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + 20), BLACK_STONE_COLOR)
       _draw_chessman_pos(screen, (SCREEN_HEIGHT + Stone_Radius2, Start_X + 20 + Stone_Radius2 * 3), WHITE_STONE_COLOR)

       if winner:
           print_text(screen, font2, (SCREEN_WIDTH - fwidth)//2, (SCREEN_HEIGHT - fheight)//2, winner.Name + '获胜', RED_COLOR)

       if cur_runner == BLACK_CHESSMAN:
           print_text(screen, font1, RIGHT_INFO_POS_X, Start_X, '获胜' if winner else '落子中', BLUE_COLOR)
       else:
           print_text(screen, font1, RIGHT_INFO_POS_X, Start_X + Stone_Radius2 * 3, '获胜' if winner else '落子中', BLUE_COLOR)

       pygame.display.flip()


# 画棋盘
def _draw_checkerboard(screen):
   # 填充棋盘背景色
   screen.fill(Checkerboard_Color)
   # 画棋盘网格线外的边框
   pygame.draw.rect(screen, BLACK_COLOR, (Outer_Width, Outer_Width, Border_Length, Border_Length), Border_Width)
   # 画网格线
   for i in range(Line_Points):
       pygame.draw.line(screen, BLACK_COLOR,
                        (Start_Y, Start_Y + SIZE * i),
                        (Start_Y + SIZE * (Line_Points - 1), Start_Y + SIZE * i),
                        1)
   for j in range(Line_Points):
       pygame.draw.line(screen, BLACK_COLOR,
                        (Start_X + SIZE * j, Start_X),
                        (Start_X + SIZE * j, Start_X + SIZE * (Line_Points - 1)),
                        1)
   # 画星位和天元
   for i in (3, 9, 15):
       for j in (3, 9, 15):
           if i == j == 9:
               radius = 5
           else:
               radius = 3
           # pygame.draw.circle(screen, BLACK, (Start_X + SIZE * i, Start_Y + SIZE * j), radius)
           pygame.gfxdraw.aacircle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)
           pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * i, Start_Y + SIZE * j, radius, BLACK_COLOR)


# 画棋子
def _draw_chessman(screen, point, stone_color):
   # pygame.draw.circle(screen, stone_color, (Start_X + SIZE * point.X, Start_Y + SIZE * point.Y), Stone_Radius)
   pygame.gfxdraw.aacircle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)
   pygame.gfxdraw.filled_circle(screen, Start_X + SIZE * point.X, Start_Y + SIZE * point.Y, Stone_Radius, stone_color)


def _draw_chessman_pos(screen, pos, stone_color):
   pygame.gfxdraw.aacircle(screen, pos[0], pos[1], Stone_Radius2, stone_color)
   pygame.gfxdraw.filled_circle(screen, pos[0], pos[1], Stone_Radius2, stone_color)


# 根据鼠标点击位置,返回游戏区坐标
def _get_clickpoint(click_pos):
   pos_x = click_pos[0] - Start_X
   pos_y = click_pos[1] - Start_Y
   if pos_x < -Inside_Width or pos_y < -Inside_Width:
       return None
   x = pos_x // SIZE
   y = pos_y // SIZE
   if pos_x % SIZE > Stone_Radius:
       x += 1
   if pos_y % SIZE > Stone_Radius:
       y += 1
   if x >= Line_Points or y >= Line_Points:
       return None

   return Point(x, y)


if __name__ == '__main__':
   main()

python开发人人对战的五子棋小游戏

以上就是本文的全部内容,希望对大家的学习有所帮助。


Tags in this post...

Python 相关文章推荐
python批量修改文件后缀示例代码分享
Dec 24 Python
Python中使用select模块实现非阻塞的IO
Feb 03 Python
Python正则表达式如何进行字符串替换实例
Dec 28 Python
Python输出带颜色的字符串实例
Oct 10 Python
Python实现基本数据结构中栈的操作示例
Dec 04 Python
python format 格式化输出方法
Jul 16 Python
python查找指定文件夹下所有文件并按修改时间倒序排列的方法
Oct 21 Python
Python之两种模式的生产者消费者模型详解
Oct 26 Python
pygame游戏之旅 如何制作游戏障碍
Nov 20 Python
如何利用Anaconda配置简单的Python环境
Jun 24 Python
pyqt5 使用cv2 显示图片,摄像头的实例
Jun 27 Python
pytorch--之halfTensor的使用详解
May 24 Python
python pygame 开发五子棋双人对弈
May 02 #Python
Python开发简易五子棋小游戏
May 02 #Python
Python开发五子棋小游戏
python获取带有返回值的多线程
May 02 #Python
总结三种用 Python 作为小程序后端的方式
Python如何用re模块实现简易tokenizer
May 02 #Python
Python实现简单得递归下降Parser
You might like
防止用户利用PHP代码DOS造成用光网络带宽
2011/03/01 PHP
php实现编辑和保存文件的方法
2015/07/20 PHP
php需登录的文件上传管理系统
2020/03/21 PHP
Android App中DrawerLayout抽屉效果的菜单编写实例
2016/03/21 PHP
php与python实现的线程池多线程爬虫功能示例
2016/10/12 PHP
CodeIgniter框架基本增删改查操作示例
2017/03/23 PHP
laravel 错误处理,接口错误返回json代码
2019/10/25 PHP
thinkphp5 框架结合plupload实现图片批量上传功能示例
2020/04/04 PHP
PHP与Web页面的交互示例详解二
2020/08/04 PHP
javascript克隆对象深度介绍
2012/11/20 Javascript
js批量设置样式的三种方法不推荐使用with
2013/02/25 Javascript
nodejs中转换URL字符串与查询字符串详解
2014/11/26 NodeJs
javascript日期计算实例分析
2015/06/29 Javascript
jQuery绑定事件-多种实现方式总结
2016/05/09 Javascript
解析NodeJS异步I/O的实现
2017/04/13 NodeJs
jquery3和layui冲突导致使用layui.layer.full弹出全屏iframe窗口时高度152px问题
2019/05/12 jQuery
基于iview-admin实现动态路由的示例代码
2019/10/02 Javascript
[04:29]2014DOTA2国际邀请赛 主赛事第三日TOPPLAY
2014/07/21 DOTA
python3.5基于TCP实现文件传输
2020/03/20 Python
python并发编程 Process对象的其他属性方法join方法详解
2019/08/20 Python
python 图像处理画一个正弦函数代码实例
2019/09/10 Python
python topk()函数求最大和最小值实例
2020/04/02 Python
利用pyecharts读取csv并进行数据统计可视化的实现
2020/04/17 Python
解决tensorflow/keras时出现数组维度不匹配问题
2020/06/29 Python
python unichr函数知识点总结
2020/12/16 Python
Python创建自己的加密货币的示例
2021/03/01 Python
Scotch Porter官方网站:男士美容产品
2020/08/31 全球购物
十佳教师事迹材料
2014/01/11 职场文书
大学学习生活感言
2014/01/18 职场文书
员工试用期考核自我鉴定
2014/04/13 职场文书
2014年组织委员工作总结
2014/12/01 职场文书
简历自我评价优缺点
2015/03/11 职场文书
大学校园招聘会感想
2015/08/10 职场文书
接收函
2019/04/22 职场文书
创业计划书之校园跑腿公司
2019/09/24 职场文书
创业计划书之情侣餐厅
2019/09/29 职场文书