python版飞机大战代码分享


Posted in Python onNovember 20, 2018

利用pygame实现了简易版飞机大战。源代码如下:

# -*- coding:utf-8 -*-
import pygame
import sys
from pygame.locals import *
from pygame.font import *
import time
import random

class Hero(object):
 #玩家 英雄类
 def __init__(self, screen_temp):
 self.x = 210
 self.y = 700
 self.life = 21
 # self.life = 100
 self.image = pygame.image.load("./feiji/hero1.png")
 self.screen = screen_temp
 self.bullet_list = []#用来存储子弹对象的引用
 #爆炸效果用的如下属性
 self.hit = False #表示是否要爆炸
 self.bomb_list = [] #用来存储爆炸时需要的图片
 self.__create_images() #调用这个方法向bomb_list中添加图片
 self.image_num = 0 #用来记录while True的次数,当次数达到一定值时才显示一张爆炸的图,然后清空,,当这个次数再次达到时,再显示下一个爆炸效果的图片
 self.image_index = 0#用来记录当前要显示的爆炸效果的图片的序号

 def __create_images(self):
 #添加爆炸图片
 self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n1.png"))
 self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n2.png"))
 self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n3.png"))
 self.bomb_list.append(pygame.image.load("./feiji/hero_blowup_n4.png"))

 def display(self):
 #显示玩家的飞机
 #如果被击中,就显示爆炸效果,否则显示普通的飞机效果
 if self.hit == True:
  self.screen.blit(self.bomb_list[self.image_index], (self.x, self.y))#(self.x, self.y)是指当前英雄的位置
  #blit方法 (一个对象,左上角位置)
  self.image_num += 1
  print(self.image_num)
  if self.image_num == 7:
  self.image_num = 0
  self.image_index += 1
  print(self.image_index) #这里子弹打住英雄时没有被清除掉,所以打一下,就死了
  if self.image_index > 3:
  time.sleep(1)
  exit()#调用exit让游戏退出
  #self.image_index = 0
 else:
  if self.x< 0: #控制英雄,不让它跑出界面
  self.x = 0
  elif self.x > 382:
  self.x = 382
  if self.y < 0:
  self.y = 0
  elif self.y > 750:
  self.y = 750
  self.screen.blit(self.image,(self.x, self.y))#z这里是只要没有被打中,就一直是刚开始的样子

 #不管玩家飞机是否被击中,都要显示发射出去的子弹
 for bullet in self.bullet_list:
  bullet.display()
  bullet.move()

 def move(self, move_x,move_y):
 self.x += move_x
 self.y += move_y

 def fire(self):
 #通过创建一个子弹对象,完成发射子弹
 bullet = Bullet(self.screen, self.x, self.y)#创建一个子弹对象
 self.bullet_list.append(bullet)

 def bomb(self):
 self.hit = True

 def judge(self):
 global life
 if life <= 0:
  self.bomb()

class Bullet(object):
 #玩家子弹类
 def __init__(self, screen_temp, x_temp, y_temp):
 self.x = x_temp + 40
 self.y = y_temp - 20
 self.image = pygame.image.load("./feiji/bullet.png")
 self.screen = screen_temp

 def display(self):
 self.screen.blit(self.image, (self.x, self.y))

 def move(self):
 self.y -= 10

class Bullet_Enemy(object):
 #敌机子弹类
 def __init__(self, screen_temp, x_temp, y_temp):
 self.x = x_temp + 25
 self.y = y_temp + 30
 self.image = pygame.image.load("./feiji/bullet1.png")
 self.screen = screen_temp

 def display(self):
 self.screen.blit(self.image,(self.x,self.y))

 def move(self, hero):
 self.y += 10
 global life
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
 #if self.y in range(hero.y, hero.y + 40) and self.x in range(hero.x, hero.x + 40):
  life -= 10
  #self.bullet_list.remove()
  print("---judge_enemy---")
  return True
  if life<=0:
  hero.bomb()
 return False

class Bullet_Boss(object):
 #boss子弹类1
 def __init__(self, screen_temp, x_temp, y_temp):
 self.x = x_temp + 80
 self.y = y_temp + 230
 self.image = pygame.image.load("./feiji/bullet2.png")
 self.screen = screen_temp

 def display(self):
 self.screen.blit(self.image, (self.x, self.y))

 def move(self, hero):
 self.y += 6
 self.x += 2
 global life
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
 #if self.y in range(hero.y, hero.y + 40) and self.x in range(hero.x, hero.x + 40):
  life -= 20
  #self.bullet_list.remove()
  print("---judge_boss---")
  return True
  if life<=0:
  hero.bomb()
 return False

class Bullet_Boss1(object):
 #boss子弹类2
 def __init__(self, screen_temp, x_temp, y_temp):
 self.x = x_temp + 80
 self.y = y_temp + 230
 self.image = pygame.image.load("./feiji/bullet2.png")
 self.screen = screen_temp

 def display(self):
 self.screen.blit(self.image, (self.x, self.y))

 def move(self, hero):
 self.y += 6
 self.x -= 2
 global life
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
 #if self.y in range(hero.y, hero.y + 40) and self.x in range(hero.x, hero.x + 40):
  life -= 20
  #self.bullet_list.remove()
  print("---judge_boss---")
  return True
  if life<=0:
  hero.bomb()
 return False

class Bullet_Boss2(object):
 #boss子弹类3
 def __init__(self, screen_temp, x_temp, y_temp):
 self.x = x_temp + 80
 self.y = y_temp + 230
 self.image = pygame.image.load("./feiji/bullet2.png")
 self.screen = screen_temp

 def display(self):
 self.screen.blit(self.image, (self.x, self.y))

 def move(self, hero):
 self.y += 6
 global life
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
 #if self.y in range(hero.y, hero.y + 40) and self.x in range(hero.x, hero.x + 40):
  life -= 20 
  #self.bullet_list.remove()
  print("---judge_boss---")
  return True
  if life<=0:
  hero.bomb()
 return False

class Base(object):
 #基类 类似于抽象类
 def __init__(self, screen_temp, x, y, image_name):
 self.x = x
 self.y = y 
 self.screen = screen_temp
 self.image = pygame.image.load(image_name)
 self.alive = True

 def display(self):
 if self.alive == True:
  self.screen.blit(self.image, (self.x, self.y))

 def move(self):
 self.y += 5

class bomb_bullet(Base):
 #炸弹类
 def __init__(self, screen_temp):
 Base.__init__(self, screen_temp, random.randint(45, 400), 0, "./feiji/bomb.png")

 def judge(self, hero):
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
  self.alive = False
  hero.bomb()

 if self.y >= 850:
  #self.alive = False
  self.y = 0
  self.x = random.randint(45, 400)
  #print("bomb.y = %d"%self.y)

class supply(Base):
 #补给类
 def __init__(self, screen_temp):
 Base.__init__(self, screen_temp, random.randint(45, 400), -300, "./feiji/bomb-1.gif")

 def judge(self, hero):
 global life
 if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
  self.alive = False
  life += 10

 if self.y >= 1500:
  self.y = 0
  self.x = random.randint(45, 400)
  self.alive = True

class clear_bullet(Base):
 def __init__(self, screen_temp):
 Base.__init__(self, screen_temp, random.randint(45, 400), 0, "./feiji/bomb-2.gif")
 self.alive = False

 def judge(self, hero, enemies):
 global q
 q += 1
 #self.move()
 if q == 20:
  #self.move()
  self.alive = True
  q = 0
  if (hero.y <= self.y and self.y <= hero.y + 40) and (hero.x <= self.x and self.x <= hero.x + 100):
  self.alive = False
  for enemy in enemies:
   enemy.hit == True


class EnemyPlane(object):
 #敌机类
 def __init__(self, screen_temp):
 self.x = random.randint(15, 480)
 self.y = 0
 self.image = pygame.image.load("./feiji/enemy0.png")
 self.screen = screen_temp
 self.bullet_list = []#用来存储子弹对象的引用
 #self.direction = "right"#用来设置这个飞机默认的移动方向
 self.hit = False
 self.bomb_list = []
 self.__create_images()
 self.image_num = 0
 self.image_index = 0
 #利用产生的随机数,随机确定飞机初始移动方向
 self.k = random.randint(1, 20)
 if self.k <= 10:
  self.direction = "right"
 elif self.k > 10:
  self.direction = "left"

 def display(self, hero):
 #显示敌人的飞机
 if not self.hit:
  self.screen.blit(self.image, (self.x,self.y))
 else:
  self.screen.blit(self.bomb_list[self.image_index], (self.x,self.y))
  self.image_num += 1
  if self.image_num == 3 and self.image_index < 3:
  self.image_num = 0
  self.image_index += 1
  #print(self.image_index)
  # if self.image_index > 2:
  # time.sleep(0.1)

 for bullet in self.bullet_list:
  bullet.display()
  if(bullet.move(hero)):
  self.bullet_list.remove(bullet)

 def move(self):
 #利用随机数来控制飞机移动距离,以及移动范围
 d1 = random.uniform(1,3)
 d2 = random.uniform(0.2,3)
 p1 = random.uniform(50,100)
 p2 = random.uniform(-200,0)
 if self.direction == "right":
  self.x += d1
 elif self.direction == "left":
  self.x -= d1

 if self.x > 480 - p1:
  #480 - 50
  self.direction="left"
 elif self.x < p2:
  self.direction = "right"
 self.y += d2

 def bomb(self):
 self.hit = True

 def __create_images(self):
 self.bomb_list.append(pygame.image.load("./feiji/enemy0_down1.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy0_down2.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy0_down3.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy0_down4.png"))

 def fire(self):
 #利用随机数来控制敌机的开火,1/80的概率
 s = random.randint(0,800)
 bullet1 = Bullet_Enemy(self.screen, self.x, self.y)
 if s < 10:
  self.bullet_list.append(bullet1)

class EnemyPlanes(EnemyPlane):
 #敌机群类 继承自EnemyPlane类 
 def __init__(self, screen_temp):
 EnemyPlane.__init__(self, screen_temp)
 self.num = 0
 self.enemy_list = [] #用列表存储产生的多架敌机
 self.screen = screen_temp

 def add_enemy(self, num): 
 #产生多架敌机的函数
 self.num = num
 for i in range(num):
  enemy = EnemyPlane(self.screen)
  self.enemy_list.append(enemy)

 def display(self, hero):
 for i in range(self.num):
  self.enemy_list[i].display(hero)

 def move(self):
 for i in range(self.num): 
  self.enemy_list[i].move()

 def fire(self):
 #s = random.randint(0,1000)
 for i in range(self.num):
  self.enemy_list[i].fire()

class Boss(EnemyPlane):
 #boss敌机类 继承自EnemyPlane类
 def __init__(self,screen_temp):
 EnemyPlane.__init__(self,screen_temp)
 self.x = 150
 self.y = 0
 self.bomb_list = []
 self.__create_images()
 self.image = pygame.image.load("./feiji/enemy2.png")
 self.screen = screen_temp
 self.bullet_list = []

 def __create_images(self):
 #self.bomb_list.append(pygame.image.load("./feiji/enemy2.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down1.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down2.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down3.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down4.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down5.png"))
 self.bomb_list.append(pygame.image.load("./feiji/enemy2_down6.png"))

 def display(self, hero):
 #显示敌人的飞机
 global g
 #print(g)
 self.screen.blit(self.bomb_list[g], (self.x,self.y))
 for bullet in self.bullet_list:
  bullet.display()
  if(bullet.move(hero)):
  self.bullet_list.remove(bullet)

 def move(self):
 d1 = 0
 self.y += 0

 def fire(self):
 global s
 s += 1
 bullet1 = Bullet_Boss(self.screen, self.x, self.y)
 bullet2 = Bullet_Boss1(self.screen, self.x, self.y)
 bullet3 = Bullet_Boss2(self.screen, self.x, self.y)
 if s == 20:
  s = 0 
  self.bullet_list.append(bullet1)
  self.bullet_list.append(bullet2)
  self.bullet_list.append(bullet3)

def judge1(hero,enemy):
 #判断敌机的炸毁
 for bullet1 in hero.bullet_list:
 if bullet1.y in range(int(enemy.y),int(enemy.y + 30)) and bullet1.x in range(int(enemy.x-10),int(enemy.x + 50)):
  hero.bullet_list.remove(bullet1)
  enemy.bomb()
 if bullet1.y < 0 or bullet1.x < 0 or bullet1.x > 480: #删除越界的玩家子弹
  hero.bullet_list.remove(bullet1) 

def judge3(hero,boss):
 #判断boss的炸毁
 global goal, g, goal0
 for bullet3 in hero.bullet_list:
 if bullet3.y in range(int(boss.y), int(boss.y + 60)) and bullet3.x in range(int(boss.x), int(boss.x + 100)):
  hero.bullet_list.remove(bullet3)
  g += 1
  boss.image = boss.bomb_list[g]
  print("g = %d"%g)
  if g >= 6:
  boss.y, g, goal = 0, 0, 0
  boss.bomb()
  goal0 += 10 

def clear_enemy(enemies):
 #清除敌机群类中被炸毁的敌机
 global goal, goal0
 for enemy in enemies.enemy_list:
 if enemy.hit == True and enemy.image_index == 3:
  enemies.enemy_list.remove(enemy)
  enemies.num -= 1
  goal += 1
  goal0 += 5
  print("goal = %d"%goal)
 if enemy.y >= 850:
  enemies.enemy_list.remove(enemy)
  enemies.num -= 1

def judge_num(enemies):
 #判断频幕上敌人的数量,如果为零,继续添加敌人
 n = random.randint(1,5)
 if len(enemies.enemy_list) == 0:
 enemies.add_enemy(n)

def show_text(screen_temp):
 #在屏幕上显示文字
 text = "GOAL:" + str(goal0) + "Life:" + str(life) 
 font_size = 50
 pos = (0,0)
 color = (0,255,0)
 cur_font = pygame.font.SysFont("宋体",font_size)
 text_fmt = cur_font.render(text, 1, color)
 screen_temp.blit(text_fmt, pos)

def creat_bomb(screen_temp):
 bomb = bomb_bullet(screen_temp)
 bomb_list = []
 bomb_list.apend(bomb)

#定义的全局变量
goal = 0 #玩家得分
goal0 = 0
g = 0 #击中boss的次数
life = 100#生命值
s = 0 #判断大boss是否发射子弹
q = 0

def main():
 #主函数执行
 #获取事件,比如按键等
 bb = False
 move_x = 0
 move_y = 0
 pygame.init()
 screen = pygame.display.set_mode((480,852),0,32)
 #     210,400
 background = pygame.image.load("./feiji/background.png")
 pygame.display.set_caption("飞机大战")
 atlas = pygame.image.load("./feiji/New Atlas.png")
 #创建玩家飞机
 hero = Hero(screen)
 #创建敌机群
 enemis = EnemyPlanes(screen)
 enemis.add_enemy(5)
 #创建boss对象
 boss = Boss(screen)
 #创建炸弹对象
 bomb = bomb_bullet(screen)
 #创建补给对象
 supply0 = supply(screen)
 clear = clear_bullet(screen)
 left_key, right_key, up_key, down_key, done = 0, 0, 0, 0, 0
 # mark = 0#用来判断boss发射子弹
 while True:
 if done:
  if done % 8 == 0:
  done = 1
  hero.fire()
  else:
  done += 1
 for event in pygame.event.get():
  #判断是否是点击了退出按钮
  if event.type == QUIT:
  print("exit")
  exit()
  #判断是否是按下了键
  if event.type == KEYDOWN :
  #down
  #检测按键是否是a或者left

  if event.key == K_a or event.key == K_LEFT:
   #print('left')
   move_x = -5
   left_key += 1 

  #检测按键是否是d或者right
  elif event.key == K_d or event.key == K_RIGHT:
   #print('right')
   move_x = 5
   right_key += 1

  elif event.key == K_w or event.key == K_UP:
   move_y = -5
   up_key += 1

  elif event.key == K_s or event.key == K_DOWN:
   move_y = 5
   down_key += 1

  #检测按键是否是空格键
  elif event.key == K_SPACE:
   #print('space')
   hero.fire()
   done = 1
   #enemis.fire()

  elif event.key == K_b:
   print('b')
   hero.bomb()

  if event.type == KEYUP:
  if event.key == K_a or event.key == K_LEFT:
   left_key -= 1
   if right_key == 0:
   move_x = 0
   else:
   move_x = 5

  if event.key == K_d or event.key == K_RIGHT:
   right_key -= 1
   if left_key == 0:
   move_x = 0
   else:
   move_x = -5

  if event.key == K_w or event.key == K_UP:
   up_key -= 1
   if down_key == 0:
   move_y = 0
   else:
   move_y = 5 

  if event.key == K_s or event.key == K_DOWN:
   down_key -= 1
   if up_key == 0:
   move_y = 0
   else:
   move_y = -5

  if event.key == K_SPACE:
   done = 0 

 screen.blit(background, (0, 0))
 hero.move(move_x, move_y)
 hero.display()
 hero.judge()
 enemis.display(hero)
 enemis.move()
 enemis.fire()
 bomb.display()
 bomb.judge(hero)
 bomb.move()
 supply0.display()
 supply0.judge(hero)
 supply0.move()
 #clear.display()
 #clear.judge(hero, enemis)
 #clear.move()
 for i in range(enemis.num):
  judge1(hero, enemis.enemy_list[i])
  #enemis.enemy_list[i].judge(hero)
 clear_enemy(enemis)
 judge_num(enemis)
 show_text(screen)
 if goal >= 15:
  boss.display(hero)
  boss.move()
  # mark+=1
  # if mark==8:
  boss.fire()
  # mark = 0
  #boss.judge
  judge3(hero, boss)
 pygame.display.update()

if __name__ == "__main__":
 main()

方法是利用面向对象的思想,写了基本的敌机类、英雄类、武器类等,利用继承关系产生多架敌机。

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。

Python 相关文章推荐
Python处理PDF及生成多层PDF实例代码
Apr 24 Python
Python实现将16进制字符串转化为ascii字符的方法分析
Jul 21 Python
利用python爬取斗鱼app中照片方法实例
Dec 03 Python
Python+tkinter模拟“记住我”自动登录实例代码
Jan 16 Python
利用django-suit模板添加自定义的菜单、页面及设置访问权限
Jul 13 Python
对PyQt5的输入对话框使用(QInputDialog)详解
Jun 25 Python
解决pycharm下os.system执行命令返回有中文乱码的问题
Jul 07 Python
Python参数传递机制传值和传引用原理详解
May 22 Python
Django中Aggregation聚合的基本使用方法
Jul 09 Python
Python如何在单元测试中给对象打补丁
Aug 03 Python
python matplotlib工具栏源码探析二之添加、删除内置工具项的案例
Feb 25 Python
python爬取某网站原图作为壁纸
Jun 02 Python
pygame实现雷电游戏雏形开发
Nov 20 #Python
pygame游戏之旅 游戏中添加显示文字
Nov 20 #Python
pygame游戏之旅 添加键盘按键的方法
Nov 20 #Python
pygame游戏之旅 载入小车图片、更新窗口
Nov 20 #Python
一文带你了解Python中的字符串是什么
Nov 20 #Python
pygame游戏之旅 创建游戏窗口界面
Nov 20 #Python
pygame游戏之旅 python和pygame安装教程
Nov 20 #Python
You might like
php !function_exists(&quot;T7FC56270E7A70FA81A5935B72EACBE29&quot;))代码解密
2011/01/07 PHP
JQuery 选择和过滤方法代码总结
2010/11/19 Javascript
jQuery find和children方法使用
2011/01/31 Javascript
Javascript 修改String 对象 增加去除空格功能(示例代码)
2013/11/30 Javascript
尝试动手制作javascript放大镜效果
2015/12/25 Javascript
超实用的JavaScript表单代码段
2016/02/26 Javascript
JS触发服务器控件的单击事件(详解)
2016/08/06 Javascript
AngularGauge 属性解析详解
2016/09/06 Javascript
微信小程序 配置文件详细介绍
2016/12/14 Javascript
简单谈谈关于 npm 5.0 的新坑
2017/06/08 Javascript
BootStrap导航栏问题记录
2017/07/31 Javascript
Angularjs cookie 操作实例详解
2017/09/27 Javascript
JavaScript实现求最大公共子串的方法
2018/02/03 Javascript
json前后端数据交互相关代码
2018/09/19 Javascript
[02:42]完美大师赛主赛事淘汰赛第三日观众采访
2017/11/25 DOTA
python获取网页状态码示例
2014/03/30 Python
Python中title()方法的使用简介
2015/05/20 Python
Python读取mat文件,并转为csv文件的实例
2018/07/04 Python
如何用Python做一个微信机器人自动拉群
2019/07/03 Python
python Manager 之dict KeyError问题的解决
2019/12/21 Python
把vgg-face.mat权重迁移到pytorch模型示例
2019/12/27 Python
Python OpenCV读取显示视频的方法示例
2020/02/20 Python
pymysql 插入数据 转义处理方式
2020/03/02 Python
keras CNN卷积核可视化,热度图教程
2020/06/22 Python
浅析Python迭代器的高级用法
2020/07/16 Python
如何用用Python将地址标记在地图上
2021/02/07 Python
Html5中localStorage存储JSON数据并读取JSON数据的实现方法
2017/02/13 HTML / CSS
介绍一下游标
2012/01/10 面试题
外贸公司实习自我鉴定
2013/09/24 职场文书
学校先进集体事迹材料
2014/05/31 职场文书
实训报告范文大全
2014/11/04 职场文书
MySQL pt-slave-restart工具的使用简介
2021/04/07 MySQL
MySQL 如何设计统计数据表
2021/06/15 MySQL
「偶像大师 MILLION LIVE!」七尾百合子手办开订
2022/03/21 日漫
搭建Yolov5服务器
2022/04/30 Servers
win10此电脑打不开怎么办 win10双击此电脑无响应的解决办法
2022/07/23 数码科技