js动画(animate)简单引擎代码示例


Posted in Javascript onDecember 04, 2012

用惯了jquery的同学,相信都很欣赏其动画引擎。确实相对比较完善!如果,如果想像力足够丰富的话,相信可以做出超出想像的效果。当然,跟2d库比起来,还是相差相当一段距离。jquery压根也不是专门为动画而设计的。模拟真实世界方面,还是不足的。但在web世界里还是游刃有余的。动画其实一直是flash的专属领地(web区哉)。只是它常常沦为黑客攻击的漏洞所在,而且要装插件,有时候文件实在太大,而且性耗实在是高啊。html5出现后,其实adobe自己都转移阵地到html5了。当然,我觉得很长一段时间内,flash是不会被放弃的。

长话短说,步入正题。仿照flash的动画原理,自己写了一个非常简单的js动画引擎。

首先,用过flash的同学都知道。flash有个时间线,上面布满了“帧”。其实每个帧都是一个镜头,镜头连贯起来就是一副动画效果。其实,这跟电影的原理也一样的,小时候玩过胶片的都知道,对着光可以看到一副副的镜头。人眼分辨两个画面的连贯是有时间限度的。如果想看不到两个画面变换时的闪烁大概30帧/秒左右,电影是24帧的。所以,如果能保证,动画切换能保证每秒30次,基本上,就做到了动画的流畅效果,但是这取决环境。所以具体情况,具体而定,其实关于这方面的知识我也是一知半解。就这个动画引擎而言,了解这么多也差不多足够了,有兴趣可以查找相关知识!

下面开始说说设计原理。

首先需要一个帧频,也就是多少帧每秒。如果有了总用时,就可以计算出整个动画下来有多少个“画面”(总帧数)。这种设计,显然有个不足的地方,不能保证时间正好是个整数帧。除非1ms一帧。这是一个网友提出来的,我感觉不好就没有采用。所以这个引擎是有时间误差的。有了总帧数,当动画运行到最后一帧的时候,整个动画也就播放完。如果需要重复播放,重新把当前帧归0。这种动画有一个好处,就可以直接运行到指定帧。也就是flash里的gotoAndStop和gotoAndPlay。其实整个动画设计原理都是照着flash实现的。包括一个很重要的方法:enterFrame。位置就是根据进入当前帧来计算的。还有其它一些方法:stop、play、next......等等因为目前来说,这个引擎是写非常简单和粗糙的,先不说这么详细了。下面先上代码和示例吧!

animate.js 动画核心

var animation = function(obj) {
    this.obj = obj;
    this.frames = 0;
    this.timmer = undefined;
    this.running = false;
    this.ms = [];
}
animation.prototype = {
    fps: 36,
    init: function(props, duration, tween) {
        //console.log('初始化');
        this.curframe = 0;
        this.initstate = {};
        this.props = props;
        this.duration = duration || 1000;
        this.tween = tween || function(t, b, c, d) {
            return t * c / d + b;
        };
        this.frames = Math.ceil(this.duration * this.fps/1000);
        for (var prop in this.props) {
            this.initstate[prop] = {
                from: parseFloat($util.dom.getStyle(this.obj, prop)),
                to: parseFloat(this.props[prop])
            };
        }
    },
    start: function() {
        if (!this.running && this.hasNext()) {
            //console.log('可以执行...');
            this.ms.shift().call(this)
        }
        return this;
    },
    //开始播放
    play: function(callback) {
        //console.log('开始动画!');
        var that = this;
        this.running = true;
        if (this.timmer) {
            this.stop();
        }
        this.timmer = setInterval(function() {
            if (that.complete()) {
                that.stop();
                that.running = false;
                if (callback) {
                    callback.call(that);
                }
                return;
            }
            that.curframe++;
            that.enterFrame.call(that);
        },
 / this.fps);
        return this;
    },
    // 停止动画
    stop: function() {
        //console.log('结束动画!');
        if (this.timmer) {
            clearInterval(this.timmer);
            // 清除掉timmer id
            this.timmer = undefined;
        }
    },
    go: function(props, duration, tween) {
        var that = this;
        //console.log(tween)
        this.ms.push(function() {
            that.init.call(that, props, duration, tween);
            that.play.call(that, that.start);
        });
        return this;
    },
    //向后一帧
    next: function() {
        this.stop();
        this.curframe++;
        this.curframe = this.curframe > this.frames ? this.frames: this.curframe;
        this.enterFrame.call(this);
    },
    //向前一帧
    prev: function() {
        this.stop();
        this.curframe--;
        this.curframe = this.curframe < 0 ? 0 : this.curframe;
        this.enterFrame.call(this);
    },
    //跳跃到指定帧并播放
    gotoAndPlay: function(frame) {
        this.stop();
        this.curframe = frame;
        this.play.call(this);
    },
    //跳到指定帧停止播放
    gotoAndStop: function(frame) {
        this.stop();
        this.curframe = frame;
        this.enterFrame.call(this);
    },
    //进入帧动作
    enterFrame: function() {
        //console.log('进入帧:' + this.curframe)
        var ds;
        for (var prop in this.initstate) {
            //console.log('from: ' + this.initstate[prop]['from'])
            ds = this.tween(this.curframe, this.initstate[prop]['from'], this.initstate[prop]['to'] - this.initstate[prop]['from'], this.frames).toFixed(2);
            //console.log(prop + ':' + ds)
            $util.dom.setStyle(this.obj, prop, ds)
        }
    },
    //动画结束
    complete: function() {
        return this.curframe >= this.frames;
    },
    hasNext: function() {
        return this.ms.length > 0;
    }
}

下面是一个简单的工具,其中有所用到的缓动公式:

util.js

$util = {
    /**
    * 类型检测
    */
    type : function(obj){
        var rep = /\[object\s+(\w+)\]/i;
        var str = Object.prototype.toString.call(obj).toLowerCase();
        str.match(rep);
        return RegExp.$1;
    },
    /**
    * 深拷贝
    */
    $unlink :function (object){
        var unlinked;
        switch ($type(object)){
            case 'object':
                unlinked = {};
                for (var p in object) {
                    unlinked[p] = $unlink(object[p]);
                }
            break;
            case 'array':
                unlinked = [];
                for (var i = 0, l = object.length; i < l; i++) {
                    unlinked[i] = $unlink(object[i]);
                }
            break;
            default: return object;
        }
        return unlinked;
    },
    /**
    *Dom 相关操作
    */ 
    dom:{
        $: function(id) {
            return document.getElementById(id);
        },
        getStyle: function(obj, prop) {
            var style = obj.currentStyle || window.getComputedStyle(obj, '');
            if (obj.style.filter) {
                return obj.style.filter.match(/\d+/g)[0];
            }
            return style[prop];
        },
        setStyle: function(obj, prop, val) {
            switch (prop) {
            case 'opacity':
                if($util.client.browser.ie){
                    obj.style.filter = 'alpha(' + prop + '=' + val*100 + ')'    
                }else{
                    obj.style[prop] = val;
                }
                break;
            default:
                obj.style[prop] = val + 'px';
                break;
            }
        },
        setStyles: function(obj, props) {
            for (var prop in props) {
                switch (prop) {
                case 'opacity':
                    if($util.client.browser.ie){
                        obj.style.filter = 'alpha(' + prop + '=' + props[prop] + ')'        
                    }else{
                        obj.style[prop] = props[prop];
                    }
                    break;
                default:
                    obj.style[prop] = props[prop] + 'px';
                    break;
                }
            }
        }
    },
    /**
    *Event 事件相关
    */
    evt : {
        addEvent : function(oTarget, sEventType, fnHandler) {
            if (oTarget.addEventListener) {
                oTarget.addEventListener(sEventType, fnHandler, false);
            } else if (oTarget.attachEvent) {
                oTarget.attachEvent("on" + sEventType, fnHandler);
            } else {
                oTarget["on" + sEventType] = fnHandler;
            }
        },
        rmEvent : function removeEventHandler (oTarget, sEventType, fnHandler) {
            if (oTarget.removeEventListener) {
                oTarget.removeEventListener(sEventType, fnHandler, false);
            } else if (oTarget.detachEvent) {
                oTarget.detachEvent("on" + sEventType, fnHandler);
            } else { 
                oTarget["on" + sEventType] = null;
            }
        }
    },
    /**
    *Ajax 异步加载
    */
    ajax : {
        request:function (options) {
                var xhr, res;
                var url = options.url, 
                    context = options.context, 
                    success = options.success, 
                    type = options.type, 
                    datatype = options.datatype, 
                    async = options.async, 
                    send = options.send,
                    headers = options.headers;                try {
                    xhr = new XMLHttpRequest();
                } catch(e) {
                    try {
                        xhr = new ActiveXObject('MSXML2.XMLHTTP');
                    } catch(e) {
                        xhr = new ActiveXObject('Microsoft.XMLHTTP');
                    }
                }
                xhr.onreadystatechange = function() {
                    if (xhr.readyState == 4 && xhr.status == 200) {
                        res = xhr.responseText;
                        success(res);
                    }
                }
                xhr.open(type, url, async);
                xhr.send(send);
        }
    },
    /**
    *Array 数组相关
    */
    array : {
        minIndex : function(ary){
            return Math.min.apply(null,ary);    
        },
        maxitem : function(ary){
            return Math.max.apply(null,ary);
        }
    },
    /**
    *Client 客户端检测
    */
    client : function(){
        // 浏览器渲染引擎 engines
        var engine = {            
            ie: 0,
            gecko: 0,
            webkit: 0,
            khtml: 0,
            opera: 0,

            //complete version
            ver: null  
        };
        // 浏览器
        var browser = {
            //browsers
            ie: 0,
            firefox: 0,
            safari: 0,
            konq: 0,
            opera: 0,
            chrome: 0,
            //specific version
            ver: null
        };
        // 客户端平台platform/device/OS
        var system = {
            win: false,
            mac: false,
            x11: false,
            //移动设备
            iphone: false,
            ipod: false,
            ipad: false,
            ios: false,
            android: false,
            nokiaN: false,
            winMobile: false,
            //game systems
            wii: false,
            ps: false 
        };    
        // 检测浏览器引擎
        var ua = navigator.userAgent;    
        if (window.opera){
            engine.ver = browser.ver = window.opera.version();
            engine.opera = browser.opera = parseFloat(engine.ver);
        } else if (/AppleWebKit\/(\S+)/.test(ua)){
            engine.ver = RegExp["$1"];
            engine.webkit = parseFloat(engine.ver);
            //figure out if it's Chrome or Safari
            if (/Chrome\/(\S+)/.test(ua)){
                browser.ver = RegExp["$1"];
                browser.chrome = parseFloat(browser.ver);
            } else if (/Version\/(\S+)/.test(ua)){
                browser.ver = RegExp["$1"];
                browser.safari = parseFloat(browser.ver);
            } else {
                //approximate version
                var safariVersion = 1;
                if (engine.webkit < 100){
                    safariVersion = 1;
                } else if (engine.webkit < 312){
                    safariVersion = 1.2;
                } else if (engine.webkit < 412){
                    safariVersion = 1.3;
                } else {
                    safariVersion = 2;
                }   
                browser.safari = browser.ver = safariVersion;        
            }
        } else if (/KHTML\/(\S+)/.test(ua) || /Konqueror\/([^;]+)/.test(ua)){
            engine.ver = browser.ver = RegExp["$1"];
            engine.khtml = browser.konq = parseFloat(engine.ver);
        } else if (/rv:([^\)]+)\) Gecko\/\d{8}/.test(ua)){    
            engine.ver = RegExp["$1"];
            engine.gecko = parseFloat(engine.ver);
            //determine if it's Firefox
            if (/Firefox\/(\S+)/.test(ua)){
                browser.ver = RegExp["$1"];
                browser.firefox = parseFloat(browser.ver);
            }
        } else if (/MSIE ([^;]+)/.test(ua)){    
            engine.ver = browser.ver = RegExp["$1"];
            engine.ie = browser.ie = parseFloat(engine.ver);
        }
        //detect browsers
        browser.ie = engine.ie;
        browser.opera = engine.opera;
        
        //detect platform
        var p = navigator.platform;
        system.win = p.indexOf("Win") == 0;
        system.mac = p.indexOf("Mac") == 0;
        system.x11 = (p == "X11") || (p.indexOf("Linux") == 0);
        //detect windows operating systems
        if (system.win){
            if (/Win(?:dows )?([^do]{2})\s?(\d+\.\d+)?/.test(ua)){
                if (RegExp["$1"] == "NT"){
                    switch(RegExp["$2"]){
                        case "5.0":
                            system.win = "2000";
                            break;
                        case "5.1":
                            system.win = "XP";
                            break;
                        case "6.0":
                            system.win = "Vista";
                            break;
                        case "6.1":
                            system.win = "7";
                            break;
                        default:
                            system.win = "NT";
                            break;                
                    }                            
                } else if (RegExp["$1"] == "9x"){
                    system.win = "ME";
                } else {
                    system.win = RegExp["$1"];
                }
            }
        }
        //mobile devices
        system.iphone = ua.indexOf("iPhone") > -1;
        system.ipod = ua.indexOf("iPod") > -1;
        system.ipad = ua.indexOf("iPad") > -1;
        system.nokiaN = ua.indexOf("NokiaN") > -1;
        //windows mobile
        if (system.win == "CE"){
            system.winMobile = system.win;
        } else if (system.win == "Ph"){
            if(/Windows Phone OS (\d+.\d+)/.test(ua)){;
                system.win = "Phone";
                system.winMobile = parseFloat(RegExp["$1"]);
            }
        }
        //determine iOS version
        if (system.mac && ua.indexOf("Mobile") > -1){
            if (/CPU (?:iPhone )?OS (\d+_\d+)/.test(ua)){
                system.ios = parseFloat(RegExp.$1.replace("_", "."));
            } else {
                system.ios = 2;  //can't really detect - so guess
            }
        }
        //determine Android version
        if (/Android (\d+\.\d+)/.test(ua)){
            system.android = parseFloat(RegExp.$1);
        }
        //gaming systems
        system.wii = ua.indexOf("Wii") > -1;
        system.ps = /playstation/i.test(ua);
        //return it
        return {
            engine:     engine,
            browser:    browser,
            system:     system        
        };
    }(),
    /**
    *Tween 缓动相关
    */
    tween: {
        Linear: function(t, b, c, d) {
            return c * t / d + b;
        },
        Quad: {
            easeIn: function(t, b, c, d) {
                return c * (t /= d) * t + b;
            },
            easeOut: function(t, b, c, d) {
                return - c * (t /= d) * (t - 2) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return c / 2 * t * t + b;
                return - c / 2 * ((--t) * (t - 2) - 1) + b;
            }
        },
        Cubic: {
            easeIn: function(t, b, c, d) {
                return c * (t /= d) * t * t + b;
            },
            easeOut: function(t, b, c, d) {
                return c * ((t = t / d - 1) * t * t + 1) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return c / 2 * t * t * t + b;
                return c / 2 * ((t -= 2) * t * t + 2) + b;
            }
        },
        Quart: {
            easeIn: function(t, b, c, d) {
                return c * (t /= d) * t * t * t + b;
            },
            easeOut: function(t, b, c, d) {
                return - c * ((t = t / d - 1) * t * t * t - 1) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return c / 2 * t * t * t * t + b;
                return - c / 2 * ((t -= 2) * t * t * t - 2) + b;
            }
        },
        Quint: {
            easeIn: function(t, b, c, d) {
                return c * (t /= d) * t * t * t * t + b;
            },
            easeOut: function(t, b, c, d) {
                return c * ((t = t / d - 1) * t * t * t * t + 1) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return c / 2 * t * t * t * t * t + b;
                return c / 2 * ((t -= 2) * t * t * t * t + 2) + b;
            }
        },
        Sine: {
            easeIn: function(t, b, c, d) {
                return - c * Math.cos(t / d * (Math.PI / 2)) + c + b;
            },
            easeOut: function(t, b, c, d) {
                return c * Math.sin(t / d * (Math.PI / 2)) + b;
            },
            easeInOut: function(t, b, c, d) {
                return - c / 2 * (Math.cos(Math.PI * t / d) - 1) + b;
            }
        },
        Expo: {
            easeIn: function(t, b, c, d) {
                return (t == 0) ? b: c * Math.pow(2, 10 * (t / d - 1)) + b;
            },
            easeOut: function(t, b, c, d) {
                return (t == d) ? b + c: c * ( - Math.pow(2, -10 * t / d) + 1) + b;
            },
            easeInOut: function(t, b, c, d) {
                if (t == 0) return b;
                if (t == d) return b + c;
                if ((t /= d / 2) < 1) return c / 2 * Math.pow(2, 10 * (t - 1)) + b;
                return c / 2 * ( - Math.pow(2, -10 * --t) + 2) + b;
            }
        },
        Circ: {
            easeIn: function(t, b, c, d) {
                return - c * (Math.sqrt(1 - (t /= d) * t) - 1) + b;
            },
            easeOut: function(t, b, c, d) {
                return c * Math.sqrt(1 - (t = t / d - 1) * t) + b;
            },
            easeInOut: function(t, b, c, d) {
                if ((t /= d / 2) < 1) return - c / 2 * (Math.sqrt(1 - t * t) - 1) + b;
                return c / 2 * (Math.sqrt(1 - (t -= 2) * t) + 1) + b;
            }
        },
        Elastic: {
            easeIn: function(t, b, c, d, a, p) {
                if (t == 0) return b;
                if ((t /= d) == 1) return b + c;
                if (!p) p = d * .3;
                if (!a || a < Math.abs(c)) {
                    a = c;
                    var s = p / 4;
                } else var s = p / (2 * Math.PI) * Math.asin(c / a);
                return - (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
            },
            easeOut: function(t, b, c, d, a, p) {
                if (t == 0) return b;
                if ((t /= d) == 1) return b + c;
                if (!p) p = d * .3;
                if (!a || a < Math.abs(c)) {
                    a = c;
                    var s = p / 4;
                } else var s = p / (2 * Math.PI) * Math.asin(c / a);
                return (a * Math.pow(2, -10 * t) * Math.sin((t * d - s) * (2 * Math.PI) / p) + c + b);
            },
            easeInOut: function(t, b, c, d, a, p) {
                if (t == 0) return b;
                if ((t /= d / 2) == 2) return b + c;
                if (!p) p = d * (.3 * 1.5);
                if (!a || a < Math.abs(c)) {
                    a = c;
                    var s = p / 4;
                } else var s = p / (2 * Math.PI) * Math.asin(c / a);
                if (t < 1) return - .5 * (a * Math.pow(2, 10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p)) + b;
                return a * Math.pow(2, -10 * (t -= 1)) * Math.sin((t * d - s) * (2 * Math.PI) / p) * .5 + c + b;
            }
        },
        Back: {
            easeIn: function(t, b, c, d, s) {
                if (s == undefined) s = 1.70158;
                return c * (t /= d) * t * ((s + 1) * t - s) + b;
            },
            easeOut: function(t, b, c, d, s) {
                if (s == undefined) s = 1.70158;
                return c * ((t = t / d - 1) * t * ((s + 1) * t + s) + 1) + b;
            },
            easeInOut: function(t, b, c, d, s) {
                if (s == undefined) s = 1.70158;
                if ((t /= d / 2) < 1) return c / 2 * (t * t * (((s *= (1.525)) + 1) * t - s)) + b;
                return c / 2 * ((t -= 2) * t * (((s *= (1.525)) + 1) * t + s) + 2) + b;
            }
        },
        Bounce: {
            easeIn: function(t, b, c, d) {
                return c - Tween.Bounce.easeOut(d - t, 0, c, d) + b;
            },
            easeOut: function(t, b, c, d) {
                if ((t /= d) < (1 / 2.75)) {
                    return c * (7.5625 * t * t) + b;
                } else if (t < (2 / 2.75)) {
                    return c * (7.5625 * (t -= (1.5 / 2.75)) * t + .75) + b;
                } else if (t < (2.5 / 2.75)) {
                    return c * (7.5625 * (t -= (2.25 / 2.75)) * t + .9375) + b;
                } else {
                    return c * (7.5625 * (t -= (2.625 / 2.75)) * t + .984375) + b;
                }
            },
            easeInOut: function(t, b, c, d) {
                if (t < d / 2) return Tween.Bounce.easeIn(t * 2, 0, c, d) * .5 + b;
                else return Tween.Bounce.easeOut(t * 2 - d, 0, c, d) * .5 + c * .5 + b;
            }
        }
    }
}

下面是个应用:

<!DOCTYPE HTML>
<html>
<head>
<meta http-equiv="Content-Type" content="text/html; charset=gb2312">
<title>无标题文档</title>
<script src="util.js" type="text/javascript"></script>
<script src="animate.js" type="text/javascript"></script>
<style type="text/css">
    body{behavior:url("csshover.htc")}
    *{padding:0;margin:0}
    .mianbox{width:480px;margin:50px auto;height:240px;}
    .leftbtn{width:20px;background:#eee;border:1px solid #ddd;float:left;margin-right:8px;height:240px;}
    .leftbtn:hover{background:#fff}
    .rightbtn{width:20px;background:#eee;border:1px solid #ddd;float:right;height:240px;}
    .rightbtn:hover{background:#fff}
    .con{width:420px;float:left;height:240px;overflow:hidden;position:relative}
    .con ul{ white-space:nowrap;font-size:0;position:absolute;left:0;top:0;}
    .con li{display:inline; vertical-align:bottom;margin-right:10px}
</style>
</head>
<body>
    <div class="mianbox">
        <div class="leftbtn" id="leftbtn"></div>
        <div class="con">
            <ul>
                <li><img src="http://pic25.nipic.com/20121121/2969675_091845785000_2.jpg" width="205" height="240" /></li>
                <li><img src="http://pic23.nipic.com/20120818/9715349_114354586392_2.jpg" width="205" height="240" /></li>
                <li><img src="http://pic20.nipic.com/20120329/9715349_154806479182_2.jpg" width="205" height="240" /></li>
                <li><img src="http://pic20.nipic.com/20120329/9715349_162301568121_2.jpg" width="205" height="240" /></li>
                <li><img src="http://pic23.nipic.com/20120824/9715349_160522342186_2.jpg" width="205" height="240" /></li>
                <li><img src="http://pic23.nipic.com/20120824/9715349_160651385195_2.jpg" width="205" height="240" /></li>
                <li><img src="http://pic20.nipic.com/20120329/9715349_163520278182_2.jpg" width="205" height="240" /></li>
                <li><img src="http://pic23.nipic.com/20120827/9715349_110350505124_2.jpg" width="205" height="240" /></li>
            </ul>
        </div>
        <div class="rightbtn" id="rightbtn"></div>
    </div>
    <script>
        /**
        * @para obj  内容对象
        * @para lbtn 左按钮
        * @para rbtn 右按钮
        * @para w      每次滚动的宽
        * @para duration 每次运行时间
        * @para tween 缓动类型
        */
        function scOnce(obj, lbtn, rbtn, w, autotime, duration,tween){
            var am = new animation(_ul),
                step=0,
                ulen = obj.scrollWidth,
                timmerm
                dr = 'left',
                that = this;
            // 最右端?
            function isr(){
                return parseInt($util.dom.getStyle(obj, 'left')) >=0;    
            }
            // 最左端?
            function isl(){
                return ulen - Math.abs(parseInt($util.dom.getStyle(obj, 'left')))-10 <= w;    
            }
            if(isr()&&isl())
            return;
            // 左移
            this.goleft = function (){
                step += -1*w;
                am.go({left:step+"px"},duration,tween).start();    
            }
            // 右移
            this.goright = function (){
                step += w;
                am.go({left:step+"px"},duration,tween).start();    
            }
            // 注册左按钮事件
            $util.evt.addEvent(lbtn,'click',function(){
                isl()? that.goright():that.goleft();
            })
            // 注册右按钮事件
            $util.evt.addEvent(rbtn,'click',function(){
                isr()? that.goleft():that.goright();
            })
            $util.evt.addEvent(rbtn,'mouseover',function(){
                clearTimeout(timmer);
            })
            $util.evt.addEvent(lbtn,'mouseover',function(){
                clearTimeout(timmer);
            })
            $util.evt.addEvent(rbtn,'mouseout',function(){
                timmer = setInterval(auto,autotime);
            })
            $util.evt.addEvent(lbtn,'mouseout',function(){
                timmer = setInterval(auto,autotime);
            })
            function auto(){
                if(isl()){
                    dr = "right";
                }
                if(isr()){
                    dr = "left";
                }
                that['go'+dr]();
            }
            timmer = setInterval(auto,autotime);
        }
        var _ul = document.getElementsByTagName('ul')[0],
            lbtn = document.getElementById('leftbtn'),
            rbtn = document.getElementById('rightbtn');
        var startgo = new scOnce(_ul,lbtn,rbtn,430,3000,500,$util.tween.Quint.easeInOut);
    </script>
</body>
</html>

 

Javascript 相关文章推荐
extjs 学习笔记(三) 最基本的grid
Oct 15 Javascript
jQuery库与其他JS库冲突的解决办法
Feb 07 Javascript
IE6下focus与blur错乱的解决方案
Jul 31 Javascript
基于jQuery的星级评分插件
Aug 12 Javascript
javascript垃圾收集机制与内存泄漏详细解析
Nov 11 Javascript
js中typeof的用法汇总
Dec 12 Javascript
js解决select下拉选不中问题
Oct 14 Javascript
Javascript简单实现面向对象编程继承实例代码
Nov 27 Javascript
JavaScript数组合并的多种方法
May 22 Javascript
Vuejs第十篇之vuejs父子组件通信
Sep 06 Javascript
基于vue的短信验证码倒计时demo
Sep 13 Javascript
Vue+ElementUI table实现表格分页
Dec 14 Javascript
JavaScript中“+”的陷阱深刻理解
Dec 04 #Javascript
将光标定位于输入框最右侧实现代码
Dec 04 #Javascript
JavaScript中__proto__与prototype的关系深入理解
Dec 04 #Javascript
js 限制数字 js限制输入实现代码
Dec 04 #Javascript
JSON语法五大要素图文介绍
Dec 04 #Javascript
js关闭子窗体刷新父窗体实现方法
Dec 04 #Javascript
cument.execCommand()用法深入理解
Dec 04 #Javascript
You might like
用PHP的超级变量$_POST获取HTML表单(HTML Form) 数据
2011/05/07 PHP
PHP清除字符串中所有无用标签的方法
2014/12/01 PHP
基于php数组中的索引数组和关联数组详解
2018/03/12 PHP
lnmp安装多版本PHP共存的方法详解
2018/08/02 PHP
docker-compose部署php项目实例详解
2019/07/30 PHP
$.ajax json数据传递方法
2008/11/19 Javascript
学习ExtJS fit布局使用说明
2009/10/08 Javascript
php中给js数组赋值方法
2014/03/10 Javascript
JS 对象属性相关(检查属性、枚举属性等)
2015/04/05 Javascript
Javascript的表单验证-提交表单
2016/03/18 Javascript
JavaScript入门教程之引用类型
2016/05/04 Javascript
原生js实现查询天气小应用
2016/12/09 Javascript
详解在vue-cli项目中安装node-sass
2017/06/21 Javascript
vue + element-ui的分页问题实现
2018/12/17 Javascript
使用Easyui实现查询条件的后端传递并自动刷新表格的两种方法
2019/09/09 Javascript
javascript实现时间日期的格式化的方法汇总
2020/08/06 Javascript
Python实现扫描指定目录下的子目录及文件的方法
2014/07/16 Python
Python的Django中django-userena组件的简单使用教程
2015/05/30 Python
Python基于pillow判断图片完整性的方法
2016/09/18 Python
Python实现按当前日期(年、月、日)创建多级目录的方法
2018/04/26 Python
Python实现去除列表中重复元素的方法小结【4种方法】
2018/04/27 Python
对numpy中数组转置的求解以及向量内积计算方法
2018/10/31 Python
python读取文件名并改名字的实例
2019/01/07 Python
python的pytest框架之命令行参数详解(上)
2019/06/27 Python
python使用itchat模块给心爱的人每天发天气预报
2019/11/25 Python
如何完美的建立一个python项目
2020/10/09 Python
python批量合成bilibili的m4s缓存文件为MP4格式 ver2.5
2020/12/01 Python
5 分钟读懂Python 中的 Hook 钩子函数
2020/12/09 Python
使用数据结构给女朋友写个Html5走迷宫游戏
2019/11/26 HTML / CSS
生产车间班组长岗位职责
2014/01/06 职场文书
个人实习生的自我评价
2014/02/16 职场文书
毕业生面试求职信
2014/06/23 职场文书
高中课前三分钟演讲稿
2014/08/18 职场文书
党员干部反四风对照检查材料思想汇报
2014/09/14 职场文书
工作失误检讨书(经典集锦版)
2014/10/17 职场文书
CSS 新特性 contain控制页面的重绘与重排问题
2021/04/30 HTML / CSS