javascript转换静态图片,增加粒子动画效果


Posted in Javascript onMay 28, 2015

使用getImageData接口获取图片的像素点,然后基于像素点实现动画效果,封装成一个简单的lib

<!DOCTYPE html>
<html>
  <head>
    <title>particle image</title>
    <meta charset="utf-8" />
    <style>
      #logo {
        margin-left:20px;
        margin-top:20px;
        width:160px;
        height:48px;
        background:url('./images/logo.png');
        /*border: 1px solid red;*/
      }
    </style>
    <script type="text/javascript" src="ParticleImage.js"></script>
    <script>
      window.onload = function() {
        ParticleImage.create("logo", "./images/logo.png", "fast");
      };
    </script>
  </head>
  <body>
    <div id="logo"></div>
  </body>
</html>

ParticleImage.js

/*
The MIT License (MIT)
 
Copyright (c) 2015 arest
 
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of
the Software, and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
 
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
 
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
 
/**
 * Add particle animation for image
 * usage:
    <script type="text/javascript" src="ParticleImage.js"></script>
    <script>
      window.onload = function() {
        // be sure to use image file in your own server (prevent CORS issue)
        ParticleImage.create("logo", "logo_s2.png", "fast");
      };
    </script>
    // in html file
    <div id="logo"></div>
    // you can set default background image as usual
    #logo {
      margin-left:20px;
      margin-top:20px;
      width:160px;
      height:48px;
      background:url('logo_s2.png');
    }
 *
 * @author tianx.qin (rushi_wowen@163.com)
 * @file ParticleImage.js
 * @version 0.9
 */
var ParticleImage = (function(window) {
  var container = null, canvas = null;
  var ctx = null, _spirit = [], timer = null,
    cw = 0, ch = 0, // container width/height
    iw = 0, ih = 0, // image width/height
    mx = 0, my = 0, // mouse position
    bMove = true,
    MOVE_SPAN = 4, DEFAULT_ALPHA = 100,
    speed = 100, S = {"fast":10, "mid":100, "low":300},
    ALPHA = 255 * 255;
 
  // spirit class
  var Spirit = function(data) {
    this.orginal = {
      pos: data.pos,
      x : data.x, y : data.y,
      r : data.r, g : data.g, b : data.b, a : data.a
    };
    // change state, for animation
    this.current = {
      x : data.x,
      y : data.y,
      a : data.a
    };
  };
 
  /**
   * move spirit to original position
   */
  Spirit.prototype.move = function() {
    var cur = this.current, orig = this.orginal;
    if ((cur.x === orig.x) && (cur.y === orig.y)) {
      //console.log("don't move:" + cur.y);
      return false;
    }
    //console.log("move:" + cur.y);
    var rand = 1 + Math.round(MOVE_SPAN * Math.random());
    var offsetX = cur.x - orig.x,
      offsetY = cur.y - orig.y;
    var rad = offsetX == 0 ? 0 : offsetY / offsetX;
    var xSpan = cur.x < orig.x ? rand : cur.x > orig.x ? -rand : 0;
    cur.x += xSpan;
    var tempY = xSpan == 0 ? Math.abs(rand) : Math.abs(Math.round(rad * xSpan));
    var ySpan = offsetY < 0 ? tempY : offsetY > 0 ? -tempY : 0;
    cur.y += ySpan;
    cur.a = ((cur.x === orig.x) && (cur.y === orig.y)) ? orig.a : DEFAULT_ALPHA;
    return true;
  };
 
  /**
   * set random position
   */
  Spirit.prototype.random = function(width, height) {
    var cur = this.current;
    cur.x = width + Math.round(width * 2 * Math.random());
    this.current.y = height + Math.round(height * 2 * Math.random());
  };
 
  /**
   * set random positions for all spirits
   */
  var _disorder = function() {
    var len = _spirit.length;
    for (var i = 0; i < len; i++) {
      _spirit[i].random(cw, ch);
    }
  };
 
  /**
   * start to move spirit
   */
  var _move = function() {
    var sprt = _spirit;
    var len = sprt.length;
    var isMove = false; // whether need to move
    for (var i = 0; i < len; i++) {
      if (sprt[i].move()) {
        isMove = true;
      }
    }
    isMove ? _redraw() : _stopTimer();
  };
 
  /**
   * redraw all spirits while animating
   */
  var _redraw = function() {
    var imgDataObj = ctx.createImageData(iw, ih);
    var imgData = imgDataObj.data;
    var sprt = _spirit;
    var len = sprt.length;
    //console.log("redraw image : " + len);
    for (var i = 0; i < len; i++) {
      var temp = sprt[i];
      //console.log("item : " + JSON.stringify(temp));
      var orig = temp.orginal;
      var cur = temp.current;
      var pos = (cur.y * iw + cur.x) * 4;
      imgData[pos] = orig.r;
      imgData[pos + 1] = orig.g;
      imgData[pos + 2] = orig.b;
      imgData[pos + 3] = cur.a;
    }
    ctx.putImageData(imgDataObj, 0, 0);
  };
 
  /**
   * add mousemove/mouseclick event
   */
  var _addMouseEvent = function(c) {
    c.addEventListener("mouseenter", function(e) {
      //console.log("e.y:" + e.clientY + ", " + container.offsetTop);
      _startTimer();
    });
    c.addEventListener("click", function() {
      // disorder all spirits and start animation
      _startTimer();
    });
  };
 
  /**
   * calculate all pixels of the logo image
   */
  var _checkImage = function(imgUrl, callback) {
    // var tempCanvas = document.getElementById("temp");
    //canvas.width = width;
    //canvas.height = height;
 
    var proc = function(image) {
      var w = image.width, h = image.height;
      iw = w, ih = h;
      //console.log("proc image " + image + "," + w + "," + h);
      canvas = _createCanvas();
      // hide container background
      container.style.backgroundPosition = (-w) + "px";
      container.style.backgroundRepeat = "no-repeat";
      ctx.drawImage(image, 0, 0);
      // this may cause security error for CORS issue
      try {
        var imgData = ctx.getImageData(0, 0, w, h);
        var arrData = imgData.data;
        for (var i = 0; i < arrData.length; i += 4) {
          var r = arrData[i], g = arrData[i + 1], b = arrData[i + 2], a = arrData[i + 3];
          if (r > 0 || g > 0 || b > 0 || a > 0) {
            var pos = i / 4;
            _spirit.push(new Spirit({
              x : pos % w, y : Math.floor(pos / w), 
              r : r, g : g, b : b, a : a
            }));
          }
        }
        return true;
      } catch (e) {
        // do nothing
        return false;
      }
      //return out;
    };
 
    var img = new Image();
    img.src = imgUrl;
    if (img.complete || img.complete === undefined) {
      proc(img) && callback && callback();
    } else {
      img.onload = function() {
        proc(img) && callback && callback();
      };
    }
  };
 
  // use "requestAnimationFrame" to create a timer, need browser support
  var _timer = function(func, dur) {
    //console.log("speed is " + dur);
    var timeLast = null;
    var bStop = false;
    var bRunning = false; // prevent running more than once
    var _start = function() {
      if (func) {
        if (! timeLast) {
          timeLast = Date.now();
          func();
        } else {
          var current = Date.now();
          if (current - timeLast >= dur) {
            timeLast = current;
            func();
          }
        }
      }
 
      if (bStop) {
        return;
      }
      requestAnimationFrame(_start);
    };
 
    var _stop = function() {
      bStop = true;
    };
 
    return {
      start : function() {
        if (bRunning) {
          //console.log("already running..");
          return;
        }
        //console.log("start running..");
        bRunning = true;
        bStop = false;
        _disorder();
        _start();
      },
      stop : function() {
        _stop();
        bRunning = false;
      }
    };
  };
 
  var _startTimer = function() {
    if (! timer) {
      timer = _timer(function() {
        bMove && _move();
      }, speed);
    }
    timer.start();
  };
 
  var _stopTimer = function() {
    timer && timer.stop();
  };
 
  /**
   * start process
   */
  var _create = function(imgUrl) {
    _checkImage(imgUrl, function() {
      //_createSpirits();
      _addMouseEvent(canvas);
      //_startTimer();
    });
  };
 
  var _setSpeed = function(s) {
    S[s] && (speed = S[s]);
  };
 
  /**
   * check whether browser supports canvas
   */
  var _support = function() {
    try {
      document.createElement("canvas").getContext("2d");
      return true;
    } catch (e) {
      return false;
    }
  };
 
  /**
   * create a canvas element
   */
  var _createCanvas = function() {
    var cav = document.createElement("canvas");
    cav.width = iw;
    cav.height = ih;
    container.appendChild(cav);
    ctx = cav.getContext("2d");
    return cav;
  };
 
  /**
   * initialize container params
   */
  var _init = function(c, s) {
    if ((! c) || (! _support())) { // DIV id doesn't exist
      return false;
    }
    container = c;
    cw = c.clientWidth;
    ch = c.clientHeight;
    s && _setSpeed(s);
    return true;
  };
 
  /**
   * export
   */
  return {
    "create" : function(cId, imgUrl, s) { // user can set move speed by 's'['fast','mid','low']
      _init(document.getElementById(cId), s) && _create(imgUrl);
    }
  };
})(window);

以上所述就是本文的全部内容了,希望大家能够喜欢。

Javascript 相关文章推荐
javascript与CSS复习(三)
Jun 29 Javascript
jquery跟js初始化加载的多种方法及区别介绍
Apr 02 Javascript
jQuery移动端日期(datedropper)和时间(timedropper)选择器附源码下载
Apr 19 Javascript
基于js实现的限制文本框只可以输入数字
Dec 05 Javascript
深入理解vue.js双向绑定的实现原理
Dec 05 Javascript
jquery实现自适应banner焦点图
Feb 16 Javascript
Vue.js路由vue-router使用方法详解
Mar 20 Javascript
深入浅析Vue不同场景下组件间的数据交流
Aug 15 Javascript
教你用Cordova打包Vue项目的方法
Oct 17 Javascript
jQuery实现的淡入淡出与滑入滑出效果示例
Apr 18 jQuery
微信小程序rich-text富文本用法实例分析
May 20 Javascript
JS实现吸顶特效
Jan 08 Javascript
jQuery实现限制textarea文本框输入字符数量的方法
May 28 #Javascript
javascript实现行拖动的方法
May 27 #Javascript
JavaScript操作Cookie方法实例分析
May 27 #Javascript
JavaScript通过事件代理高亮显示表格行的方法
May 27 #Javascript
jquery预加载图片的方法
May 27 #Javascript
jQuery仿gmail实现fixed布局的方法
May 27 #Javascript
js实现键盘Enter键提交表单的方法
May 27 #Javascript
You might like
PHP 输出简单动态WAP页面
2009/06/09 PHP
Zend framework处理一个http请求的流程分析
2010/02/08 PHP
php实现的获取网站备案信息查询代码(360)
2013/09/23 PHP
YII路径的用法总结
2014/07/09 PHP
两款万能的php分页类
2015/11/12 PHP
Laravel多用户认证系统示例详解
2018/03/13 PHP
js中复制行和删除行的操作实例
2013/06/25 Javascript
使用jquery的ajax需要注意的地方dataType的设置
2013/08/12 Javascript
浅析js中的浮点型运算问题
2014/01/06 Javascript
JavaScript 栈的详解及实例代码
2017/01/22 Javascript
微信小程序 解析网页内容详解及实例
2017/02/22 Javascript
详解vuejs几种不同组件(页面)间传值的方式
2017/06/01 Javascript
浅谈vue项目如何打包扔向服务器
2018/05/08 Javascript
通过jquery toggleClass()属性制作文章段落更改背景颜色
2018/05/21 jQuery
[40:16]TFT vs Mski Supermajor小组赛C组 BO3 第二场 6.3
2018/06/04 DOTA
[00:20]TI9不朽观赛名额抽取
2019/08/05 DOTA
Python实现获取本地及远程图片大小的方法示例
2018/07/21 Python
Flask实现图片的上传、下载及展示示例代码
2018/08/03 Python
Django自带用户认证系统使用方法解析
2020/11/12 Python
HTML5 本地存储和内容按需加载的思路和方法
2011/04/07 HTML / CSS
基于HTML5+CSS3实现简单的时钟效果
2017/09/11 HTML / CSS
快速实现一个简单的canvas迷宫游戏的示例
2018/07/04 HTML / CSS
Betsey Johnson官网:妖娆可爱的连衣裙及鞋子、手袋和配件
2016/12/30 全球购物
vue项目实现分页效果
2021/03/24 Vue.js
教育专业个人求职信
2013/12/02 职场文书
农场厂长岗位职责
2013/12/28 职场文书
公司营业员的自我评价
2014/03/04 职场文书
人力资源部经理助理岗位职责
2014/03/04 职场文书
销售会议开幕词
2015/01/28 职场文书
小石潭记导游词
2015/02/03 职场文书
离职告别感言
2015/08/04 职场文书
《狼王梦》读后感:可怜天下父母心
2019/11/01 职场文书
java objectUtils 使用可能会出现的问题
2022/02/28 Java/Android
vue实现滑动解锁功能
2022/03/03 Vue.js
python和anaconda的区别
2022/05/06 Python
Python如何加载模型并查看网络
2022/07/15 Python