利用python3 的pygame模块实现塔防游戏


Posted in Python onDecember 30, 2019

利用python3的pygame模块基本实现塔防游戏的基本功能,包括血量和分数显示,bgm,防御塔建造,防御塔攻击范围内的敌军,暂停和加速功能。由于实在没有素材,用的都是自己截图P的,所以美化不好。但基本保证功能,其中有一个BUG,但不影响游戏效果。

1.运行主类

"""主程序"""
from pygame.locals import *
from TowerDefend.enemy import *
from TowerDefend.towerposSet import *
from TowerDefend.tower import *
import pygame
def run():
  """运行函数"""
  pygame.init()
  size = width, height = 1200, 600
  screen = pygame.display.set_mode(size)
  background_img = pygame.image.load(r'image/background.png').convert_alpha()
  background_img = pygame.transform.scale(background_img, (width, height))
  # 创建分数和血量
  health_count = 5
  score_count = 0
  score = pygame.font.Font('font/score_health.ttf', 30)
  health = pygame.font.Font('font/score_health.ttf', 30)
  # 创建背景音乐
  bg_music = pygame.mixer.music
  bg_music.load('media/bg.mp3')
  bg_music.set_volume(2)
  # 创建敌军类
  enemies = pygame.sprite.Group()
  ENEMY_NUM = 5
  position = [[258, 600], [258, 670], [258, 740], [258, 810], [258, 880]]
  for i in range(ENEMY_NUM):
    enemies.add(Enemy(position[i]))
  # 创建炮塔
  towers = pygame.sprite.Group()
  # 加载暂停键
  pause_img = pygame.image.load('image/pause.png').convert_alpha()
  pause_rect = pause_img.get_rect()
  pause_rect.left, pause_rect.top = 1145, 0
  # 加载血量和金币显示
  health_money_img = pygame.image.load('image/health_money.png').convert_alpha()
  health_money_rect = health_money_img.get_rect()
  health_money_rect.left, health_money_rect.top = 0, 0
  # 加载加速键
  speed_img = pygame.image.load('image/speed.png').convert_alpha()
  speed_rect = speed_img.get_rect()
  speed_rect.left, speed_rect.top = 1090, 0
  # 设置炮塔位置
  towers_pos = pygame.sprite.Group()
  position_list = [[225, 495], [264, 428], [312, 428], [362, 428], [410, 428], [460, 428], [508, 428], [561, 428],
           [561, 373], [377, 373]]
  for i in range(len(position_list)):
    towers_pos.add(Position(position_list[i]))
  # 设置循环条件
  running = True
  clock = pygame.time.Clock()
  paused = False
  # 播放音乐
  if not bg_music.get_busy():
    bg_music.play(-1)
  while running:
    clock.tick(100)
    for event in pygame.event.get():
      if event.type == QUIT:
        running = False
      if event.type == MOUSEBUTTONDOWN:
        if event.button == 1:
          if speed_rect.collidepoint(event.pos):
            for each in enemies:
              each.accelerate *= 2
          if pause_rect.collidepoint(event.pos):
            paused = not paused
          for each in towers_pos:
            if each.rect.collidepoint(event.pos):
              tower = Tower([each.rect.left, each.rect.top])
              towers.add(tower)
              towers_pos.remove(each)
    if not paused:
      for enemy in enemies:
        if enemy.active:
          enemy.move()
        else:
          if enemy.rect.top <= 180:
            health_count -= 1
          if enemy.rect.top > 180:
            score_count += 20
          enemies.remove(enemy)
    # 绘制界面设置
    screen.blit(background_img, (0, 0))
    screen.blit(health.render(str(health_count), True, (255, 255, 255)), (60, 0.3))
    screen.blit(score.render(str(score_count), True, (255, 255, 255)), (130, 0.5))
    screen.blit(health_money_img, health_money_rect)
    screen.blit(pause_img, pause_rect)
    screen.blit(speed_img, speed_rect)
    # 绘制炮塔
    for each in towers:
      each.draw(screen, enemies)
      each.hit(enemies)
    # 绘制炮塔位置
    towers_pos.draw(screen)
    # 敌军若存活则绘制其和血量
    for enemy in enemies:
      if enemy.active:
        screen.blit(enemy.img, enemy.rect)
        enemy.drawhealth(screen)
    pygame.display.flip()
  pygame.quit()
if __name__ == "__main__":
  run()

2.炮塔类

"""TOWER"""
import pygame
import math
class Tower(pygame.sprite.Sprite):
  """tower"""
  def __init__(self, pos):
    pygame.sprite.Sprite.__init__(self)
    self.img0 = pygame.image.load('image/tower0.png')
    self.img1 = pygame.image.load('image/tower1.png')
    self.img2 = pygame.image.load('image/tower2.png')
    self.rect = self.img0.get_rect()
    self.rect.left, self.rect.top = pos
    self.count = 1
  def draw(self, screen, enemies):
    """绘制"""
    if self.count > 90:
      self.count = 1
    if 1 <= self.count < 30:
      screen.blit(self.img0, self.rect)
    elif 30 <= self.count < 60:
      screen.blit(self.img1, self.rect)
    else:
      screen.blit(self.img2, self.rect)
    for enemy in enemies:
      distance = math.sqrt(
        math.pow((self.rect.left - enemy.rect.left), 2) + math.pow((self.rect.top - enemy.rect.top), 2))
      if distance < 50 and enemy.active is True:
        self.count += 1
  def hit(self, enemies):
    """攻击"""
    for enemy in enemies:
      distance = math.sqrt(
        math.pow((self.rect.left - enemy.rect.left), 2) + math.pow((self.rect.top - enemy.rect.top), 2))
      if distance < 50:
        enemy.health -= 1
      if enemy.health == 0:
        enemy.active = False

3.敌军类

import pygame
class Enemy(pygame.sprite.Sprite):
  """小兵类"""
  def __init__(self, position):
    pygame.sprite.Sprite.__init__(self)
    self.img = pygame.image.load(r'image/enemy.png').convert_alpha()
    self.rect = self.img.get_rect()
    self.init_pos = position
    self.rect.left, self.rect.top = self.init_pos
    self.accelerate = 1
    self.speed = [0, -self.accelerate]
    self.active = True
    self.health = 500
    # 竖直
    self.status = 'UP'
  def move(self):
    """移动"""
    self.rect = self.rect.move(self.speed)
    if self.rect.top <= 448 and self.rect.left == 258:
      self.rect.top = 448
      self.status = 'R'
      self.img = pygame.transform.rotate(self.img, 270)
      self.speed = [self.accelerate, 0]
    if self.rect.top == 448 and self.rect.left >= 597:
      self.rect.left = 597
      self.status = 'UP'
      self.img = pygame.transform.rotate(self.img, 90)
      self.speed = [0, -self.accelerate]
    if 320 < self.rect.top <= 335 and self.rect.left == 597:
      self.rect.top = 335
      self.status = 'L'
      self.img = pygame.transform.rotate(self.img, 90)
      self.speed = [-self.accelerate, 0]
    if self.rect.top == 335 and self.rect.left <= 370:
      self.rect.left = 370
      self.status = 'UP'
      self.img = pygame.transform.rotate(self.img, 270)
      self.speed = [0, -self.accelerate]
    if self.rect.top <= 216 and self.rect.left == 370:
      self.rect.top = 216
      self.status = 'R'
      self.img = pygame.transform.rotate(self.img, 270)
      self.speed = [self.accelerate, 0]
    if self.rect.top == 216 and 800 > self.rect.left >= 746:
      self.rect.left = 746
      self.status = 'DW'
      self.img = pygame.transform.rotate(self.img, 270)
      self.speed = [0, self.accelerate]
    if self.rect.top >= 330 and self.rect.left == 746:
      self.rect.top = 330
      self.status = 'R'
      self.img = pygame.transform.rotate(self.img, 90)
      self.speed = [self.accelerate, 0]
    if self.rect.top == 330 and self.rect.left >= 930:
      self.rect.left = 930
      self.status = 'UP'
      self.img = pygame.transform.rotate(self.img, 90)
      self.speed = [0, -self.accelerate]
    if self.rect.top < 180:
      self.active = False
  def drawhealth(self, screen):
    """绘制血量"""
    BLACK = (0, 0, 0)
    RED = (255, 0, 0)
    GREEN = (0, 255, 0)
    health_percentage = float(self.health) / 500
    if self.status == 'UP':
      start = self.rect.left + 8
      pygame.draw.line(screen, BLACK, (start, self.rect.top - 3),
               (start + 32, self.rect.top - 3), 4)
      if health_percentage > 0.5:
        pygame.draw.line(screen, GREEN, (start, self.rect.top - 3),
                 (start + 32 * health_percentage, self.rect.top - 3), 4)
      else:
        pygame.draw.line(screen, RED, (start, self.rect.top - 3),
                 (start + 32 * health_percentage, self.rect.top - 3), 4)
    elif self.status == 'DW':
      start = self.rect.left + 8
      pygame.draw.line(screen, BLACK, (start, self.rect.bottom + 3),
               (start + 32, self.rect.bottom + 3), 4)
      if health_percentage > 0.5:
        pygame.draw.line(screen, GREEN, (start, self.rect.bottom + 3),
                 (start + 32 * health_percentage, self.rect.bottom + 3), 4)
      else:
        pygame.draw.line(screen, RED, (start, self.rect.bottom + 3),
                 (start + 32 * health_percentage, self.rect.bottom + 3), 4)
    elif self.status == 'R':
      start = self.rect.bottom - 8
      pygame.draw.line(screen, BLACK, (self.rect.right + 3, start),
               (self.rect.right + 3, start - 32), 4)
      if health_percentage > 0.5:
        pygame.draw.line(screen, GREEN, (self.rect.right + 3, start),
                 (self.rect.right + 3, start - 32 * health_percentage), 4)
      else:
        pygame.draw.line(screen, RED, (self.rect.right + 3, start),
                 (self.rect.right + 3, start - 32 * health_percentage), 4)
    else:
      start = self.rect.bottom - 8
      pygame.draw.line(screen, BLACK, (self.rect.left - 3, start),
               (self.rect.left - 3, start - 30), 4)
      if health_percentage > 0.5:
        pygame.draw.line(screen, GREEN, (self.rect.left - 3, start),
                 (self.rect.left - 3, start - 30 * health_percentage), 4)
      else:
        pygame.draw.line(screen, RED, (self.rect.left - 3, start),
                 (self.rect.left - 3, start - 30 * health_percentage), 4)
  def reset(self):
    """reset the position"""
    self.rect.left, self.rect.top = self.init_pos

4.炮塔建造位置类

"""初始化炮塔可占据的位置"""
import pygame
class Position(pygame.sprite.Sprite):
  """pos"""
  def __init__(self, pos):
    pygame.sprite.Sprite.__init__(self)
    self.image = pygame.image.load('image/pt.png')
    self.rect = self.image.get_rect()
    self.rect.left, self.rect.top = pos

5.说明

本游戏通过鼠标左键点击炮塔可以建造的位置俩建造炮塔。

6.效果图

利用python3 的pygame模块实现塔防游戏

可以看到图确实不好看,但美术功底不够,所以不怎么好看。当然需要素材的也可以给你。

Python 相关文章推荐
python中使用sys模板和logging模块获取行号和函数名的方法
Apr 15 Python
Python程序员鲜为人知但你应该知道的17个问题
Jun 04 Python
Python中join和split用法实例
Apr 14 Python
ubuntu系统下 python链接mysql数据库的方法
Jan 09 Python
python操作MySQL 模拟简单银行转账操作
Sep 27 Python
Python读取word文本操作详解
Jan 22 Python
使用python根据端口号关闭进程的方法
Nov 06 Python
DataFrame.to_excel多次写入不同Sheet的实例
Dec 02 Python
python pip安装包出现:Failed building wheel for xxx错误的解决
Dec 25 Python
Keras: model实现固定部分layer,训练部分layer操作
Jun 28 Python
python 如何停止一个死循环的线程
Nov 24 Python
python爬虫之利用selenium模块自动登录CSDN
Apr 22 Python
pytorch 批次遍历数据集打印数据的例子
Dec 30 #Python
python多线程使用方法实例详解
Dec 30 #Python
Python动态声明变量赋值代码实例
Dec 30 #Python
使用pytorch实现可视化中间层的结果
Dec 30 #Python
在Pytorch中计算自己模型的FLOPs方式
Dec 30 #Python
Pytorch之保存读取模型实例
Dec 30 #Python
Python爬虫解析网页的4种方式实例及原理解析
Dec 30 #Python
You might like
第1次亲密接触PHP5(1)
2006/10/09 PHP
php面向对象全攻略 (四)构造方法与析构方法
2009/09/30 PHP
Laravel5.1数据库连接、创建数据库、创建model及创建控制器的方法
2016/03/29 PHP
Windows Server 2008 R2和2012中PHP连接MySQL过慢的解决方法
2016/07/02 PHP
javascript 可以拖动的DIV(二)
2009/06/26 Javascript
jQuery $.get 的妙用 访问本地文本文件
2012/07/12 Javascript
『jQuery』名称冲突使用noConflict方法解决
2013/04/22 Javascript
js写的评论分页(还不错)
2013/12/23 Javascript
AngularJS中$http的交互问题
2017/03/29 Javascript
详解关于Vue2.0路由开启keep-alive时需要注意的地方
2018/09/18 Javascript
python合并文本文件示例
2014/02/07 Python
处理Python中的URLError异常的方法
2015/04/30 Python
python+selenium实现登录账户后自动点击的示例
2017/12/22 Python
python2与python3中关于对NaN类型数据的判断和转换方法
2018/10/30 Python
python科学计算之narray对象用法
2019/11/25 Python
Pytorch 多块GPU的使用详解
2019/12/31 Python
如何在sublime编辑器中安装python
2020/05/20 Python
详解Pandas 处理缺失值指令大全
2020/07/30 Python
详解KMP算法以及python如何实现
2020/09/18 Python
如何利用Python给自己的头像加一个小国旗(小月饼)
2020/10/02 Python
全面总结使用CSS实现水平垂直居中效果的方法
2016/03/10 HTML / CSS
20佳惊艳的HTML5应用程序示例分享
2011/05/03 HTML / CSS
很酷的HTML5电子书翻页动画特效
2016/02/25 HTML / CSS
世界上最大的巴士旅游观光公司:Big Bus Tours
2016/10/20 全球购物
有机童装:Toby Tiger
2018/05/23 全球购物
即时搜索数百万张门票:SeatsForEveryone.com
2018/08/26 全球购物
blueseventy官网:铁人三项和比赛泳衣
2021/02/06 全球购物
医大实习自我鉴定
2013/12/07 职场文书
高中生期末评语
2014/01/28 职场文书
企业党员公开承诺书
2014/03/26 职场文书
精神病医院见习报告
2014/11/03 职场文书
2014年学校工会工作总结
2014/12/06 职场文书
培训学校2015年度工作总结
2015/07/20 职场文书
2016年优秀共青团员事迹材料
2016/02/25 职场文书
导游词之安徽九华山
2019/09/18 职场文书
导游词之西安骊山
2019/12/03 职场文书