Python Grid使用和布局详解


Posted in Python onJune 30, 2018

本文实例为大家分享了Python Grid使用和布局的具体代码,供大家参考,具体内容如下

#!/usr/bin/env python
 
import vtk
 
# 这个示例主要用于将不同的图像对象显示到指定的Grid中
 
def main():
 colors = vtk.vtkNamedColors()
 
 # Set the background color.
 colors.SetColor("BkgColor", [51, 77, 102, 255])
 
 titles = list()
 textMappers = list()
 textActors = list()
 
 uGrids = list()
 mappers = list()
 actors = list()
 renderers = list()
 
 uGrids.append(MakeHexagonalPrism())
 titles.append('Hexagonal Prism')
 uGrids.append(MakeHexahedron())
 titles.append('Hexahedron')
 uGrids.append(MakePentagonalPrism())
 titles.append('Pentagonal Prism')
 
 uGrids.append(MakePolyhedron())
 titles.append('Polyhedron')
 uGrids.append(MakePyramid())
 titles.append('Pyramid')
 uGrids.append(MakeTetrahedron())
 titles.append('Tetrahedron')
 
 uGrids.append(MakeVoxel())
 titles.append('Voxel')
 uGrids.append(MakeWedge())
 titles.append('Wedge')
 
 renWin = vtk.vtkRenderWindow()
 renWin.SetWindowName('Cell3D Demonstration')
 
 iRen = vtk.vtkRenderWindowInteractor()
 iRen.SetRenderWindow(renWin)
 
 # Create one text property for all
 textProperty = vtk.vtkTextProperty()
 textProperty.SetFontSize(16)
 textProperty.SetJustificationToCentered()
 
 # Create and link the mappers actors and renderers together.
 # 为每个独立的文本图形对象创建独立的Mapper和Actors,并绑定至每个grid中
 for i in range(0, len(uGrids)):
  textMappers.append(vtk.vtkTextMapper())
  textActors.append(vtk.vtkActor2D())#
 
  mappers.append(vtk.vtkDataSetMapper())
  actors.append(vtk.vtkActor())
  renderers.append(vtk.vtkRenderer())
 
  mappers[i].SetInputData(uGrids[i])
  actors[i].SetMapper(mappers[i])
  actors[i].GetProperty().SetColor(
   colors.GetColor3d("Seashell"))
  renderers[i].AddViewProp(actors[i])
 
  textMappers[i].SetInput(titles[i])
  textMappers[i].SetTextProperty(textProperty)
 
  textActors[i].SetMapper(textMappers[i])
  textActors[i].SetPosition(120, 16)
  renderers[i].AddViewProp(textActors[i])
 
  renWin.AddRenderer(renderers[i])
 
 gridDimensions = 3
 rendererSize = 300
 
 renWin.SetSize(rendererSize * gridDimensions,
     rendererSize * gridDimensions)
 
 # 渲染图形对象至不同的显示区域
 for row in range(0, gridDimensions):
  for col in range(0, gridDimensions):
   index = row * gridDimensions + col
 
   # (xmin, ymin, xmax, ymax)
   viewport = [
    float(col) * rendererSize /
    (gridDimensions * rendererSize),
    float(gridDimensions - (row + 1)) * rendererSize /
    (gridDimensions * rendererSize),
    float(col + 1) * rendererSize /
    (gridDimensions * rendererSize),
    float(gridDimensions - row) * rendererSize /
    (gridDimensions * rendererSize)]
 
   if index > len(actors) - 1:
    # Add a renderer even if there is no actor.
    # This makes the render window background all the same color.
    ren = vtk.vtkRenderer()
    ren.SetBackground(colors.GetColor3d("BkgColor"))
    ren.SetViewport(viewport)
    renWin.AddRenderer(ren)
    continue
 
   renderers[index].SetViewport(viewport)
   renderers[index].SetBackground(colors.GetColor3d("BkgColor"))
   renderers[index].ResetCamera()
   renderers[index].GetActiveCamera().Azimuth(30)
   renderers[index].GetActiveCamera().Elevation(-30)
   renderers[index].GetActiveCamera().Zoom(0.85)
   renderers[index].ResetCameraClippingRange()
 
 iRen.Initialize()
 renWin.Render()
 iRen.Start()
 
 
def MakeHexagonalPrism():
 """
  3D: hexagonal prism: a wedge with an hexagonal base.
  Be careful, the base face ordering is different from wedge.
 """
 
 numberOfVertices = 12
 
 points = vtk.vtkPoints()
 
 points.InsertNextPoint(0.0, 0.0, 1.0)
 points.InsertNextPoint(1.0, 0.0, 1.0)
 points.InsertNextPoint(1.5, 0.5, 1.0)
 points.InsertNextPoint(1.0, 1.0, 1.0)
 points.InsertNextPoint(0.0, 1.0, 1.0)
 points.InsertNextPoint(-0.5, 0.5, 1.0)
 
 points.InsertNextPoint(0.0, 0.0, 0.0)
 points.InsertNextPoint(1.0, 0.0, 0.0)
 points.InsertNextPoint(1.5, 0.5, 0.0)
 points.InsertNextPoint(1.0, 1.0, 0.0)
 points.InsertNextPoint(0.0, 1.0, 0.0)
 points.InsertNextPoint(-0.5, 0.5, 0.0)
 
 hexagonalPrism = vtk.vtkHexagonalPrism()
 for i in range(0, numberOfVertices):
  hexagonalPrism.GetPointIds().SetId(i, i)
 
 ug = vtk.vtkUnstructuredGrid()
 ug.InsertNextCell(hexagonalPrism.GetCellType(),
      hexagonalPrism.GetPointIds())
 ug.SetPoints(points)
 
 return ug
 
 
def MakeHexahedron():
 """
  A regular hexagon (cube) with all faces square and three squares around
  each vertex is created below.
  Setup the coordinates of eight points
  (the two faces must be in counter clockwise
  order as viewed from the outside).
  As an exercise you can modify the coordinates of the points to create
  seven topologically distinct convex hexahedras.
 """
 numberOfVertices = 8
 
 # Create the points
 points = vtk.vtkPoints()
 points.InsertNextPoint(0.0, 0.0, 0.0)
 points.InsertNextPoint(1.0, 0.0, 0.0)
 points.InsertNextPoint(1.0, 1.0, 0.0)
 points.InsertNextPoint(0.0, 1.0, 0.0)
 points.InsertNextPoint(0.0, 0.0, 1.0)
 points.InsertNextPoint(1.0, 0.0, 1.0)
 points.InsertNextPoint(1.0, 1.0, 1.0)
 points.InsertNextPoint(0.0, 1.0, 1.0)
 
 # Create a hexahedron from the points
 hex_ = vtk.vtkHexahedron()
 for i in range(0, numberOfVertices):
  hex_.GetPointIds().SetId(i, i)
 
 # Add the points and hexahedron to an unstructured grid
 uGrid = vtk.vtkUnstructuredGrid()
 uGrid.SetPoints(points)
 uGrid.InsertNextCell(hex_.GetCellType(), hex_.GetPointIds())
 
 return uGrid
 
 
def MakePentagonalPrism():
 numberOfVertices = 10
 
 # Create the points
 points = vtk.vtkPoints()
 points.InsertNextPoint(11, 10, 10)
 points.InsertNextPoint(13, 10, 10)
 points.InsertNextPoint(14, 12, 10)
 points.InsertNextPoint(12, 14, 10)
 points.InsertNextPoint(10, 12, 10)
 points.InsertNextPoint(11, 10, 14)
 points.InsertNextPoint(13, 10, 14)
 points.InsertNextPoint(14, 12, 14)
 points.InsertNextPoint(12, 14, 14)
 points.InsertNextPoint(10, 12, 14)
 
 # Pentagonal Prism
 pentagonalPrism = vtk.vtkPentagonalPrism()
 for i in range(0, numberOfVertices):
  pentagonalPrism.GetPointIds().SetId(i, i)
 
 # Add the points and hexahedron to an unstructured grid
 uGrid = vtk.vtkUnstructuredGrid()
 uGrid.SetPoints(points)
 uGrid.InsertNextCell(pentagonalPrism.GetCellType(),
       pentagonalPrism.GetPointIds())
 
 return uGrid
 
 
def MakePolyhedron():
 """
  Make a regular dodecahedron. It consists of twelve regular pentagonal
  faces with three faces meeting at each vertex.
 """
 # numberOfVertices = 20
 numberOfFaces = 12
 # numberOfFaceVertices = 5
 
 points = vtk.vtkPoints()
 points.InsertNextPoint(1.21412, 0, 1.58931)
 points.InsertNextPoint(0.375185, 1.1547, 1.58931)
 points.InsertNextPoint(-0.982247, 0.713644, 1.58931)
 points.InsertNextPoint(-0.982247, -0.713644, 1.58931)
 points.InsertNextPoint(0.375185, -1.1547, 1.58931)
 points.InsertNextPoint(1.96449, 0, 0.375185)
 points.InsertNextPoint(0.607062, 1.86835, 0.375185)
 points.InsertNextPoint(-1.58931, 1.1547, 0.375185)
 points.InsertNextPoint(-1.58931, -1.1547, 0.375185)
 points.InsertNextPoint(0.607062, -1.86835, 0.375185)
 points.InsertNextPoint(1.58931, 1.1547, -0.375185)
 points.InsertNextPoint(-0.607062, 1.86835, -0.375185)
 points.InsertNextPoint(-1.96449, 0, -0.375185)
 points.InsertNextPoint(-0.607062, -1.86835, -0.375185)
 points.InsertNextPoint(1.58931, -1.1547, -0.375185)
 points.InsertNextPoint(0.982247, 0.713644, -1.58931)
 points.InsertNextPoint(-0.375185, 1.1547, -1.58931)
 points.InsertNextPoint(-1.21412, 0, -1.58931)
 points.InsertNextPoint(-0.375185, -1.1547, -1.58931)
 points.InsertNextPoint(0.982247, -0.713644, -1.58931)
 
 # Dimensions are [numberOfFaces][numberOfFaceVertices]
 dodechedronFace = [
  [0, 1, 2, 3, 4],
  [0, 5, 10, 6, 1],
  [1, 6, 11, 7, 2],
  [2, 7, 12, 8, 3],
  [3, 8, 13, 9, 4],
  [4, 9, 14, 5, 0],
  [15, 10, 5, 14, 19],
  [16, 11, 6, 10, 15],
  [17, 12, 7, 11, 16],
  [18, 13, 8, 12, 17],
  [19, 14, 9, 13, 18],
  [19, 18, 17, 16, 15]
 ]
 
 dodechedronFacesIdList = vtk.vtkIdList()
 # Number faces that make up the cell.
 dodechedronFacesIdList.InsertNextId(numberOfFaces)
 for face in dodechedronFace:
  # Number of points in the face == numberOfFaceVertices
  dodechedronFacesIdList.InsertNextId(len(face))
  # Insert the pointIds for that face.
  [dodechedronFacesIdList.InsertNextId(i) for i in face]
 
 uGrid = vtk.vtkUnstructuredGrid()
 uGrid.InsertNextCell(vtk.VTK_POLYHEDRON, dodechedronFacesIdList)
 uGrid.SetPoints(points)
 
 return uGrid
 
 
def MakePyramid():
 """
  Make a regular square pyramid.
 """
 numberOfVertices = 5
 
 points = vtk.vtkPoints()
 
 p = [
  [1.0, 1.0, 0.0],
  [-1.0, 1.0, 0.0],
  [-1.0, -1.0, 0.0],
  [1.0, -1.0, 0.0],
  [0.0, 0.0, 1.0]
 ]
 for pt in p:
  points.InsertNextPoint(pt)
 
 pyramid = vtk.vtkPyramid()
 for i in range(0, numberOfVertices):
  pyramid.GetPointIds().SetId(i, i)
 
 ug = vtk.vtkUnstructuredGrid()
 ug.SetPoints(points)
 ug.InsertNextCell(pyramid.GetCellType(), pyramid.GetPointIds())
 
 return ug
 
 
def MakeTetrahedron():
 """
  Make a tetrahedron.
 """
 numberOfVertices = 4
 
 points = vtk.vtkPoints()
 points.InsertNextPoint(0, 0, 0)
 points.InsertNextPoint(1, 0, 0)
 points.InsertNextPoint(1, 1, 0)
 points.InsertNextPoint(0, 1, 1)
 
 tetra = vtk.vtkTetra()
 for i in range(0, numberOfVertices):
  tetra.GetPointIds().SetId(i, i)
 
 cellArray = vtk.vtkCellArray()
 cellArray.InsertNextCell(tetra)
 
 unstructuredGrid = vtk.vtkUnstructuredGrid()
 unstructuredGrid.SetPoints(points)
 unstructuredGrid.SetCells(vtk.VTK_TETRA, cellArray)
 
 return unstructuredGrid
 
 
def MakeVoxel():
 """
  A voxel is a representation of a regular grid in 3-D space.
 """
 numberOfVertices = 8
 
 points = vtk.vtkPoints()
 points.InsertNextPoint(0, 0, 0)
 points.InsertNextPoint(1, 0, 0)
 points.InsertNextPoint(0, 1, 0)
 points.InsertNextPoint(1, 1, 0)
 points.InsertNextPoint(0, 0, 1)
 points.InsertNextPoint(1, 0, 1)
 points.InsertNextPoint(0, 1, 1)
 points.InsertNextPoint(1, 1, 1)
 
 voxel = vtk.vtkVoxel()
 for i in range(0, numberOfVertices):
  voxel.GetPointIds().SetId(i, i)
 
 ug = vtk.vtkUnstructuredGrid()
 ug.SetPoints(points)
 ug.InsertNextCell(voxel.GetCellType(), voxel.GetPointIds())
 
 return ug
 
 
def MakeWedge():
 """
  A wedge consists of two triangular ends and three rectangular faces.
 """
 
 numberOfVertices = 6
 
 points = vtk.vtkPoints()
 
 points.InsertNextPoint(0, 1, 0)
 points.InsertNextPoint(0, 0, 0)
 points.InsertNextPoint(0, .5, .5)
 points.InsertNextPoint(1, 1, 0)
 points.InsertNextPoint(1, 0.0, 0.0)
 points.InsertNextPoint(1, .5, .5)
 
 wedge = vtk.vtkWedge()
 for i in range(0, numberOfVertices):
  wedge.GetPointIds().SetId(i, i)
 
 ug = vtk.vtkUnstructuredGrid()
 ug.SetPoints(points)
 ug.InsertNextCell(wedge.GetCellType(), wedge.GetPointIds())
 
 return ug
 
 
def WritePNG(renWin, fn, magnification=1):
 """
  Screenshot
  Write out a png corresponding to the render window.
  :param: renWin - the render window.
  :param: fn - the file name.
  :param: magnification - the magnification.
 """
 windowToImageFilter = vtk.vtkWindowToImageFilter()
 windowToImageFilter.SetInput(renWin)
 windowToImageFilter.SetMagnification(magnification)
 # Record the alpha (transparency) channel
 # windowToImageFilter.SetInputBufferTypeToRGBA()
 windowToImageFilter.SetInputBufferTypeToRGB()
 # Read from the back buffer
 windowToImageFilter.ReadFrontBufferOff()
 windowToImageFilter.Update()
 
 writer = vtk.vtkPNGWriter()
 writer.SetFileName(fn)
 writer.SetInputConnection(windowToImageFilter.GetOutputPort())
 writer.Write()
 
 
if __name__ == '__main__':
 main()

Python Grid使用和布局详解

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。

Python 相关文章推荐
python实现爬虫统计学校BBS男女比例之多线程爬虫(二)
Dec 31 Python
使用Python神器对付12306变态验证码
Jan 05 Python
Python中read()、readline()和readlines()三者间的区别和用法
Jul 30 Python
使用python编写监听端
Apr 12 Python
python ---lambda匿名函数介绍
Mar 13 Python
详解Django+uwsgi+Nginx上线最佳实战
Mar 14 Python
python 爬虫百度地图的信息界面的实现方法
Oct 27 Python
利用Python脚本批量生成SQL语句
Mar 04 Python
Python新手如何理解循环加载模块
May 29 Python
python接口自动化之ConfigParser配置文件的使用详解
Aug 03 Python
如何基于python实现年会抽奖工具
Oct 20 Python
Python利用myqr库创建自己的二维码
Nov 24 Python
Python 删除连续出现的指定字符的实例
Jun 29 #Python
使用python语言,比较两个字符串是否相同的实例
Jun 29 #Python
python去除文件中重复的行实例
Jun 29 #Python
python获取指定字符串中重复模式最高的字符串方法
Jun 29 #Python
Python 利用内置set函数对字符串和列表进行去重的方法
Jun 29 #Python
Linux下python与C++使用dlib实现人脸检测
Jun 29 #Python
对python中两种列表元素去重函数性能的比较方法
Jun 29 #Python
You might like
codeigniter中测试通过的分页类示例
2014/04/17 PHP
php防止伪造的数据从URL提交方法
2014/06/27 PHP
PHP实现的多彩标签效果代码分享
2014/08/21 PHP
php递归遍历多维数组的方法
2015/04/18 PHP
win7系统配置php+Apache+mysql环境的方法
2015/08/21 PHP
WordPress开发中的get_post_custom()函数使用解析
2016/01/04 PHP
微信公众平台DEMO(PHP)
2016/05/04 PHP
javascript 设置文本框中焦点的位置
2009/11/20 Javascript
JS 打印功能代码可实现打印预览、打印设置等
2014/10/31 Javascript
jQuery中on()方法用法实例详解
2015/02/06 Javascript
javascript框架设计之框架分类及主要功能
2015/06/23 Javascript
js读取json文件片段中的数据实例
2017/03/09 Javascript
微信小程序实现签到功能
2018/10/31 Javascript
Postman如何实现参数化执行及断言处理
2020/07/28 Javascript
[02:56]DOTA2亚洲邀请赛 VG出场战队巡礼
2015/02/07 DOTA
[01:21]辉夜杯战队访谈宣传片—CDEC
2015/12/25 DOTA
[13:16]INFAMOUS vs VGJ T BO3
2018/06/07 DOTA
六个窍门助你提高Python运行效率
2015/06/09 Python
Python连接MySQL并使用fetchall()方法过滤特殊字符
2016/03/13 Python
Django1.7+python 2.78+pycharm配置mysql数据库
2016/10/09 Python
使用Python处理BAM的方法
2018/09/28 Python
浅谈Python中函数的定义及其调用方法
2019/07/19 Python
记一次pyinstaller打包pygame项目为exe的过程(带图片)
2020/03/02 Python
Tensorflow使用Anaconda、pycharm安装记录
2020/07/29 Python
python在CMD界面读取excel所有数据的示例
2020/09/28 Python
Python通过format函数格式化显示值
2020/10/17 Python
英国顶级水晶珠宝零售商之一:Tresor Paris
2019/04/27 全球购物
美国主要的特色咖啡和茶公司:Peet’s Coffee
2020/02/14 全球购物
如果NULL定义成#define NULL((char *)0)难道不就可以向函数传入不加转换的NULL了吗
2012/02/15 面试题
客房主管岗位职责
2013/12/09 职场文书
幼儿园迎国庆65周年活动策划方案
2014/09/16 职场文书
幼儿园2014年度工作总结
2014/11/10 职场文书
感谢信格式范文
2015/01/22 职场文书
就业意向书范本
2015/05/11 职场文书
SQL基础的查询语句
2021/11/11 MySQL
MySQL数据库优化之通过索引解决SQL性能问题
2022/04/10 MySQL