python和pygame实现简单俄罗斯方块游戏


Posted in Python onFebruary 19, 2021

本文为大家分享了python实现俄罗斯方块游戏的具体代码,供大家参考,具体内容如下

Github:Tetris

代码:

# -*- coding:utf-8 -*-

import pygame, sys, random, copy
from pygame.locals import *

pygame.init()

CubeWidth = 40
CubeHeight = 40
Column = 10
Row = 20
ScreenWidth = CubeWidth * (Column + 5)
ScreenHeight = CubeHeight * Row
ScreenSize = (ScreenWidth, ScreenHeight)
Screen = pygame.display.set_mode(ScreenSize, 0, 32)
pygame.display.set_caption("Ly's Tetris")

pygame.mixer.music.load('BackgroundMusic.ogg')
pygame.mixer.music.play(-1, 0.0)
ClickMusic = pygame.mixer.Sound('ClickMusic.wav')
ExplodeMusic = pygame.mixer.Sound('Explode.wav')
BackgroundImg = pygame.image.load('BackgroundImg.png').convert()
PreImg = pygame.image.load('PreImg.png').convert()
PStartImg = pygame.image.load('PStartImg.png').convert()
ResultPreImg = pygame.image.load('GameResultPreBgImg.png').convert()
RestartImg = pygame.image.load('GameResultRestBgImg.png').convert()
ScoreHintFont = pygame.font.SysFont('arial', 50)
ScoreFont = pygame.font.SysFont('arial', 40)
ResultFont = pygame.font.SysFont('arial', 200)

Aquamarine = (127, 255, 212)
LightGoldenrod = (255, 236, 139)
IndianRed = (255, 106, 106)
DarkOrchid = (153, 50, 204)
RoyalBlue = (72, 118, 255)
DarkOrange = (255, 165, 0)
Turquoise = (0, 245, 255)

IsRect = []

FPSClock = pygame.time.Clock()

class I():
 def __init__(self):
 self.Statu = ''
 self.Color = Aquamarine
 self.Body = []
 x = random.randint(1, 2)
 if x == 1:
 self.Statu = 'upright'
 for i in range(4):
 InitBody = pygame.Rect(160, i * 40, 40, 40)
 self.Body.append(InitBody)
 elif x == 2:
 self.Statu = 'horizon'
 for i in range(4):
 InitBody = pygame.Rect(120 + i * 40, 0, 40, 40)
 self.Body.append(InitBody)

 def Fall(self):
 for rect in self.Body:
 rect.top += 40

 def IsFalled(self):
 for rect in self.Body:
 if rect.top == 760:
 return True
 if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
 return True

 def Move(self, Curkey):
 CanMoveFlag = True
 if Curkey == K_UP:
 self.Rotate()
 elif Curkey == K_LEFT:
 for rect in self.Body:
 if rect.left == 0:
  CanMoveFlag = not CanMoveFlag
  break
 elif IsRect[int(rect.top / 40) + 1][int(rect.left / 40) - 1]:
  CanMoveFlag = not CanMoveFlag
  break
 if CanMoveFlag:
 for rect in self.Body:
  rect.left -= 40
 elif Curkey == K_RIGHT:
 for rect in self.Body:
 if rect.left == 360:
  CanMoveFlag = not CanMoveFlag
  break
 if IsRect[int(rect.top / 40) + 1][int(rect.left / 40) + 1]:
  CanMoveFlag = not CanMoveFlag
  break
 if CanMoveFlag:
 for rect in self.Body:
  rect.left += 40

 def Rotate(self):
 if self.Statu == 'upright':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left -= 40
 TempRotate[0].top += 40
 TempRotate[2].left += 40
 TempRotate[2].top -= 40
 TempRotate[3].left += 40 * 2
 TempRotate[3].top -= 40 * 2
 IsRotate = True
 if TempRotate[0].left < 0:
 IsRotate = False
 if TempRotate[3].left > 360:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'horizon'
 else:
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left += 40
 TempRotate[0].top -= 40
 TempRotate[2].left -= 40
 TempRotate[2].top += 40
 TempRotate[3].left -= 40 * 2
 TempRotate[3].top += 40 * 2
 IsRotate = True
 if TempRotate[0].top < 0:
 IsRotate = False
 if TempRotate[3].top > 760:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'upright'

class O():
 def __init__(self):
 self.Color = LightGoldenrod
 self.Body = []
 for i in range(2):
 InitBody = pygame.Rect(160, i * 40, 40, 40)
 self.Body.append(InitBody)
 for i in range(2):
 InitBody = pygame.Rect(200, i * 40, 40, 40)
 self.Body.append(InitBody)

 def Fall(self):
 for rect in self.Body:
 rect.top += 40

 def IsFalled(self):
 for rect in self.Body:
 if rect.top == 760:
 return True
 if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
 return True

 def Move(self, Curkey):
 CanMoveFlag = True
 if Curkey == K_UP:
 self.Rotate()
 elif Curkey == K_LEFT:
 for rect in self.Body:
 if rect.left == 0:
  CanMoveFlag = not CanMoveFlag
  break
 elif IsRect[int(rect.top / 40) + 1][int(rect.left / 40) - 1]:
  CanMoveFlag = not CanMoveFlag
  break
 if CanMoveFlag:
 for rect in self.Body:
  rect.left -= 40
 elif Curkey == K_RIGHT:
 for rect in self.Body:
 if rect.left == 360:
  CanMoveFlag = not CanMoveFlag
  break
 if IsRect[int(rect.top / 40) + 1][int(rect.left / 40) + 1]:
  CanMoveFlag = not CanMoveFlag
  break
 if CanMoveFlag:
 for rect in self.Body:
  rect.left += 40

 def Rotate(self):
 pass

class T():
 def __init__(self):
 self.Statu = ''
 self.Color = IndianRed
 self.Body = []
 x = random.randint(1, 4)
 if x == 1:
 self.Statu = 'up'
 self.Body.append(pygame.Rect(200, 0, 40, 40))
 for i in range(3):
 self.Body.append(pygame.Rect(160 + i * 40, 40, 40, 40))
 elif x == 2:
 self.Statu = 'left'
 self.Body.append(pygame.Rect(160, 40, 40, 40))
 for i in range(3):
 self.Body.append(pygame.Rect(200, 80 - i * 40, 40, 40))
 elif x == 3:
 self.Statu = 'down'
 self.Body.append(pygame.Rect(200, 80, 40, 40))
 for i in range(2, -1, -1):
 self.Body.append(pygame.Rect(160 + i * 40, 40, 40, 40))
 elif x == 4:
 self.Statu = 'right'
 self.Body.append(pygame.Rect(240, 40, 40, 40))
 for i in range(3):
 self.Body.append(pygame.Rect(200, i * 40, 40, 40))

 def Fall(self):
 for rect in self.Body:
 rect.top += 40

 def IsFalled(self):
 for rect in self.Body:
 if rect.top == 760:
 return True
 if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
 return True

 def Move(self, Curkey):
 CanMoveFlag = True
 if Curkey == K_UP:
 self.Rotate()
 elif Curkey == K_LEFT:
 for rect in self.Body:
 if rect.left == 0:
  CanMoveFlag = not CanMoveFlag
  break
 elif IsRect[int(rect.top / 40) + 1][int(rect.left / 40) - 1]:
  CanMoveFlag = not CanMoveFlag
  break
 if CanMoveFlag:
 for rect in self.Body:
  rect.left -= 40
 elif Curkey == K_RIGHT:
 for rect in self.Body:
 if rect.left == 360:
  CanMoveFlag = not CanMoveFlag
  break
 if IsRect[int(rect.top / 40) + 1][int(rect.left / 40) + 1]:
  CanMoveFlag = not CanMoveFlag
  break
 if CanMoveFlag:
 for rect in self.Body:
  rect.left += 40

 def Rotate(self):
 if self.Statu == 'up':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left -= 40
 TempRotate[0].top += 40
 TempRotate[1].left += 40
 TempRotate[1].top += 40
 TempRotate[3].left -= 40
 TempRotate[3].top -= 40
 IsRotate = True
 if TempRotate[1].top > 760:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'left'
 elif self.Statu == 'left':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left += 40
 TempRotate[0].top += 40
 TempRotate[1].left += 40
 TempRotate[1].top -= 40
 TempRotate[3].left -= 40
 TempRotate[3].top += 40
 IsRotate = True
 if TempRotate[1].left > 360:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'down'
 elif self.Statu == 'down':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left += 40
 TempRotate[0].top -= 40
 TempRotate[1].left -= 40
 TempRotate[1].top -= 40
 TempRotate[3].left += 40
 TempRotate[3].top += 40
 IsRotate = True
 if TempRotate[1].top < 0:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'right'
 elif self.Statu == 'right':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left -= 40
 TempRotate[0].top -= 40
 TempRotate[1].left -= 40
 TempRotate[1].top += 40
 TempRotate[3].left += 40
 TempRotate[3].top -= 40
 IsRotate = True
 if TempRotate[1].top < 0:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'up'

class Z():
 def __init__(self):
 self.Statu = ''
 self.Color = DarkOrchid
 self.Body = []
 x = random.randint(1, 2)
 if x == 1:
 self.Statu = 'horizon'
 for i in range(2):
 self.Body.append(pygame.Rect(120 + i * 40, 0, 40, 40))
 for i in range(2):
 self.Body.append(pygame.Rect(160 + i * 40, 40, 40, 40))
 elif x == 2:
 self.Statu = 'upright'
 for i in range(2):
 self.Body.append(pygame.Rect(200, i * 40, 40, 40))
 for i in range(2):
 self.Body.append(pygame.Rect(160, 40 + i * 40, 40, 40))

 def Fall(self):
 for rect in self.Body:
 rect.top += 40

 def IsFalled(self):
 for rect in self.Body:
 if rect.top == 760:
 return True
 if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
 return True

 def Move(self, Curkey):
 CanMoveFlag = True
 if Curkey == K_UP:
 self.Rotate()
 elif Curkey == K_LEFT:
 for rect in self.Body:
 if rect.left == 0:
  CanMoveFlag = not CanMoveFlag
  break
 elif IsRect[int(rect.top / 40) + 1][int(rect.left / 40) - 1]:
  CanMoveFlag = not CanMoveFlag
  break
 if CanMoveFlag:
 for rect in self.Body:
  rect.left -= 40
 elif Curkey == K_RIGHT:
 for rect in self.Body:
 if rect.left == 360:
  CanMoveFlag = not CanMoveFlag
  break
 if IsRect[int(rect.top / 40) + 1][int(rect.left / 40) + 1]:
  CanMoveFlag = not CanMoveFlag
  break
 if CanMoveFlag:
 for rect in self.Body:
  rect.left += 40

 def Rotate(self):
 if self.Statu == 'horizon':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left += 40 * 2
 TempRotate[1].left += 40
 TempRotate[1].top += 40
 TempRotate[3].left -= 40
 TempRotate[3].top += 40
 IsRotate = True
 if TempRotate[3].top > 760:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'upright'
 elif self.Statu == 'upright':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left -= 40 * 2
 TempRotate[1].left -= 40
 TempRotate[1].top -= 40
 TempRotate[3].left += 40
 TempRotate[3].top -= 40
 IsRotate = True
 if TempRotate[0].left < 0:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'horizon'

class S():
 def __init__(self):
 self.Statu = ''
 self.Color = DarkOrchid
 self.Body = []
 x = random.randint(1, 2)
 if x == 1:
 self.Statu = 'horizon'
 for i in range(2):
 self.Body.append(pygame.Rect(200 - i * 40, 0, 40, 40))
 for i in range(2):
 self.Body.append(pygame.Rect(160 - i * 40, 40, 40, 40))
 elif x == 2:
 self.Statu = 'upright'
 for i in range(2):
 self.Body.append(pygame.Rect(120, i * 40, 40, 40))
 for i in range(2):
 self.Body.append(pygame.Rect(160, 40 + i * 40, 40, 40))

 def Fall(self):
 for rect in self.Body:
 rect.top += 40

 def IsFalled(self):
 for rect in self.Body:
 if rect.top == 760:
 return True
 if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
 return True

 def Move(self, Curkey):
 CanMoveFlag = True
 if Curkey == K_UP:
 self.Rotate()
 elif Curkey == K_LEFT:
 for rect in self.Body:
 if rect.left == 0:
  CanMoveFlag = not CanMoveFlag
  break
 elif IsRect[int(rect.top / 40) + 1][int(rect.left / 40) - 1]:
  CanMoveFlag = not CanMoveFlag
  break
 if CanMoveFlag:
 for rect in self.Body:
  rect.left -= 40
 elif Curkey == K_RIGHT:
 for rect in self.Body:
 if rect.left == 360:
  CanMoveFlag = not CanMoveFlag
  break
 if IsRect[int(rect.top / 40) + 1][int(rect.left / 40) + 1]:
  CanMoveFlag = not CanMoveFlag
  break
 if CanMoveFlag:
 for rect in self.Body:
  rect.left += 40

 def Rotate(self):
 if self.Statu == 'horizon':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left -= 40 * 2
 TempRotate[1].left -= 40
 TempRotate[1].top += 40
 TempRotate[3].left += 40
 TempRotate[3].top += 40
 IsRotate = True
 if TempRotate[3].top > 760:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'upright'
 elif self.Statu == 'upright':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left += 40 * 2
 TempRotate[1].left += 40
 TempRotate[1].top -= 40
 TempRotate[3].left -= 40
 TempRotate[3].top -= 40
 IsRotate = True
 if TempRotate[0].left > 360:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'horizon'

class L():
 def __init__(self):
 self.Statu = ''
 self.Color = DarkOrange
 self.Body = []
 x = random.randint(1, 4)
 if x == 1:
 self.Statu = 'horizonright'
 self.Body.append(pygame.Rect(120, 0, 40, 40))
 for i in range(3):
 self.Body.append(pygame.Rect(120 + i * 40, 40, 40, 40))
 elif x == 2:
 self.Statu = 'uprightup'
 self.Body.append(pygame.Rect(120, 80, 40, 40))
 for i in range(3):
 self.Body.append(pygame.Rect(160, 80 - i * 40, 40, 40))
 elif x == 3:
 self.Statu = 'horizonleft'
 self.Body.append(pygame.Rect(200, 40, 40, 40))
 for i in range(3):
 self.Body.append(pygame.Rect(200 - i * 40, 0, 40, 40))
 elif x == 4:
 self.Statu = 'uprightdown'
 self.Body.append(pygame.Rect(160, 0, 40, 40))
 for i in range(3):
 self.Body.append(pygame.Rect(120, i * 40, 40, 40))

 def Fall(self):
 for rect in self.Body:
 rect.top += 40

 def IsFalled(self):
 for rect in self.Body:
 if rect.top == 760:
 return True
 if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
 return True

 def Move(self, Curkey):
 CanMoveFlag = True
 if Curkey == K_UP:
 self.Rotate()
 elif Curkey == K_LEFT:
 for rect in self.Body:
 if rect.left == 0:
  CanMoveFlag = not CanMoveFlag
  break
 elif IsRect[int(rect.top / 40) + 1][int(rect.left / 40) - 1]:
  CanMoveFlag = not CanMoveFlag
  break
 if CanMoveFlag:
 for rect in self.Body:
  rect.left -= 40
 elif Curkey == K_RIGHT:
 for rect in self.Body:
 if rect.left == 360:
  CanMoveFlag = not CanMoveFlag
  break
 if IsRect[int(rect.top / 40) + 1][int(rect.left / 40) + 1]:
  CanMoveFlag = not CanMoveFlag
  break
 if CanMoveFlag:
 for rect in self.Body:
  rect.left += 40

 def Rotate(self):
 if self.Statu == 'horizonright':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left -= 40
 TempRotate[0].top += 40
 TempRotate[2].left -= 40
 TempRotate[2].top -= 40
 TempRotate[3].left -= 40 * 2
 TempRotate[3].top -= 40 * 2
 IsRotate = True
 if TempRotate[0].left < 0:
 IsRotate = False
 if TempRotate[3].top < 0:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'uprightup'
 elif self.Statu == 'uprightup':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left += 40
 TempRotate[0].top += 40
 TempRotate[2].left -= 40
 TempRotate[2].top += 40
 TempRotate[3].left -= 40 * 2
 TempRotate[3].top += 40 * 2
 IsRotate = True
 if TempRotate[3].left < 0:
 IsRotate = False
 if TempRotate[0].top > 760:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'horizonleft'
 elif self.Statu == 'horizonleft':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left += 40
 TempRotate[0].top -= 40
 TempRotate[2].left += 40
 TempRotate[2].top += 40
 TempRotate[3].left += 40 * 2
 TempRotate[3].top += 40 * 2
 IsRotate = True
 if TempRotate[0].left > 360:
 IsRotate = False
 if TempRotate[3].top > 760:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'uprightdown'
 elif self.Statu == 'uprightdown':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left -= 40
 TempRotate[0].top -= 40
 TempRotate[2].left += 40
 TempRotate[2].top -= 40
 TempRotate[3].left += 40 * 2
 TempRotate[3].top -= 40 * 2
 IsRotate = True
 if TempRotate[0].top < 0:
 IsRotate = False
 if TempRotate[3].left > 360:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'horizonright'

class J():
 def __init__(self):
 self.Statu = ''
 self.Color = Turquoise
 self.Body = []
 x = random.randint(1, 4)
 if x == 1:
 self.Statu = 'horizonleft'
 self.Body.append(pygame.Rect(200, 0, 40, 40))
 for i in range(3):
 self.Body.append(pygame.Rect(200 - i * 40, 40, 40, 40))
 elif x == 2:
 self.Statu = 'uprightup'
 self.Body.append(pygame.Rect(240, 80, 40, 40))
 for i in range(3):
 self.Body.append(pygame.Rect(200, 80 - i * 40, 40, 40))
 elif x == 3:
 self.Statu = 'horizonright'
 self.Body.append(pygame.Rect(120, 40, 40, 40))
 for i in range(3):
 self.Body.append(pygame.Rect(120 + i * 40, 0, 40, 40))
 elif x == 4:
 self.Statu = 'uprightdown'
 self.Body.append(pygame.Rect(120, 0, 40, 40))
 for i in range(3):
 self.Body.append(pygame.Rect(160, i * 40, 40, 40))

 def Fall(self):
 for rect in self.Body:
 rect.top += 40

 def IsFalled(self):
 for rect in self.Body:
 if rect.top == 760:
 return True
 if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
 return True

 def Move(self, Curkey):
 CanMoveFlag = True
 if Curkey == K_UP:
 self.Rotate()
 elif Curkey == K_LEFT:
 for rect in self.Body:
 if rect.left == 0:
  CanMoveFlag = not CanMoveFlag
  break
 elif IsRect[int(rect.top / 40) + 1][int(rect.left / 40) - 1]:
  CanMoveFlag = not CanMoveFlag
  break
 if CanMoveFlag:
 for rect in self.Body:
  rect.left -= 40
 elif Curkey == K_RIGHT:
 for rect in self.Body:
 if rect.left == 360:
  CanMoveFlag = not CanMoveFlag
  break
 if IsRect[int(rect.top / 40) + 1][int(rect.left / 40) + 1]:
  CanMoveFlag = not CanMoveFlag
  break
 if CanMoveFlag:
 for rect in self.Body:
  rect.left += 40

 def Rotate(self):
 if self.Statu == 'horizonleft':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left += 40
 TempRotate[0].top += 40
 TempRotate[2].left += 40
 TempRotate[2].top -= 40
 TempRotate[3].left += 40 * 2
 TempRotate[3].top -= 40 * 2
 IsRotate = True
 if TempRotate[0].left > 360:
 IsRotate = False
 if TempRotate[3].top < 0:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'uprightup'
 elif self.Statu == 'uprightup':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left -= 40
 TempRotate[0].top += 40
 TempRotate[2].left += 40
 TempRotate[2].top += 40
 TempRotate[3].left += 40 * 2
 TempRotate[3].top += 40 * 2
 IsRotate = True
 if TempRotate[3].left > 360:
 IsRotate = False
 if TempRotate[0].top > 760:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'horizonright'
 elif self.Statu == 'horizonright':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left -= 40
 TempRotate[0].top -= 40
 TempRotate[2].left -= 40
 TempRotate[2].top += 40
 TempRotate[3].left -= 40 * 2
 TempRotate[3].top += 40 * 2
 IsRotate = True
 if TempRotate[0].left < 0:
 IsRotate = False
 if TempRotate[3].top > 760:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'uprightdown'
 elif self.Statu == 'uprightdown':
 TempRotate = copy.deepcopy(self.Body)
 TempRotate[0].left += 40
 TempRotate[0].top -= 40
 TempRotate[2].left -= 40
 TempRotate[2].top -= 40
 TempRotate[3].left -= 40 * 2
 TempRotate[3].top -= 40 * 2
 IsRotate = True
 if TempRotate[0].top < 0:
 IsRotate = False
 if TempRotate[3].left < 0:
 IsRotate = False
 if IsRotate:
 for rect in TempRotate:
  if IsRect[int(rect.top / 40) + 1][int(rect.left / 40)]:
  IsRotate = False
  break
 if IsRotate:
 self.Body = copy.deepcopy(TempRotate)
 self.Statu = 'horizonleft'

def ShapeChoose():
 ShapeChoose = random.randint(1, 7)
 if ShapeChoose == 1:
 return I()
 elif ShapeChoose == 2:
 return O()
 elif ShapeChoose == 3:
 return T()
 elif ShapeChoose == 4:
 return Z()
 elif ShapeChoose == 5:
 return S()
 elif ShapeChoose == 6:
 return L()
 elif ShapeChoose == 7:
 return J()

def GameMain():
 global IsRect
 for row in range(21):
 TempRowIsRect = []
 for column in range(11):
 TempRowIsRect.append(False)
 IsRect.append(TempRowIsRect)

 PreBackgroundImg = PreImg
 while True:
 StarFalg = False
 for event in pygame.event.get():
 if event.type == QUIT:
 pygame.quit()
 sys.exit()
 if event.type == KEYDOWN:
 ClickMusic.play()
 if event.key == K_SPACE:
  PreBackgroundImg = PStartImg
 if event.type == KEYUP:
 ClickMusic.play()
 if event.key == K_SPACE:
  StarFalg = True
 if StarFalg:
 break

 Screen.blit(PreBackgroundImg, (0, 0))
 pygame.display.update()

 falling = ShapeChoose()

 GameOver = False
 Score = 0
 FallSpeed = 4

 while True: # main game loop
 for event in pygame.event.get():
 if event.type == QUIT:
 pygame.quit()
 sys.exit()
 if event.type == KEYDOWN:
 if event.key == K_DOWN:
  FallSpeed = 15
 else:
  falling.Move(event.key)
 if event.type == KEYUP:
 if event.key == K_DOWN:
  FallSpeed = 4

 Screen.blit(BackgroundImg, (0, 0))

 for row in range(20):
 for column in range(10):
 if IsRect[row][column]:
  pygame.draw.rect(Screen, IsRect[row][column][1], IsRect[row][column][0], 0)

 falling.Fall()

 for rect in falling.Body:
 pygame.draw.rect(Screen, falling.Color, rect, 0)

 if falling.IsFalled():
 for rect in falling.Body:
 Info = []
 Info.append(rect)
 Info.append(falling.Color)
 IsRect[int(rect.top / 40)][int(rect.left / 40)] = Info
 falling = ShapeChoose()

 for IsOver in IsRect[1]:
 if IsOver:
 GameOver = True
 break
 if GameOver:
 IsRect = []
 return Score

 for CheckRow in range(19, 0, -1):
 CheckFlag = True
 for CheckC in range(10):
 if IsRect[CheckRow][CheckC]:
  pass
 else:
  CheckFlag = False
 if CheckFlag:
 ExplodeMusic.play()
 Score += 10
 for ChangeRow in range(CheckRow, 0, -1):
  for ChangeC in range(10):
  if IsRect[ChangeRow - 1][ChangeC]:
  IsRect[ChangeRow - 1][ChangeC][0].top += 40
  IsRect[ChangeRow] = IsRect[ChangeRow - 1]

 ScoreHintSurface = ScoreHintFont.render('Score:', True, (0, 0, 0))
 Screen.blit(ScoreHintSurface, (420, 100))
 ScoreSurface = ScoreFont.render(str(Score), True, (0, 0, 0))
 Screen.blit(ScoreSurface, (480, 180))

 pygame.display.update()
 FPSClock.tick(FallSpeed)

def GameResult(Score):
 ResultImg = ResultPreImg
 while True:
 for event in pygame.event.get():
 if event.type == QUIT:
 pygame.quit()
 sys.exit()
 if event.type == KEYDOWN:
 ClickMusic.play()
 if event.key == K_SPACE:
  ResultImg = RestartImg
 if event.type == KEYUP:
 ClickMusic.play()
 if event.key == K_SPACE:
  return True
 Screen.blit(ResultImg, (0, 0))
 ScoreSurface = ResultFont.render(str(Score), True, (255, 127, 80))
 if Score < 10:
 Screen.blit(ScoreSurface, (250, 260))
 elif Score < 100:
 Screen.blit(ScoreSurface, (210, 260))
 elif Score < 1000:
 Screen.blit(ScoreSurface, (160, 260))
 pygame.display.update()

if __name__ == '__main__':
 Flag = True
 while Flag:
 Score = GameMain()
 Flag = GameResult(Score)

运行结果:

python和pygame实现简单俄罗斯方块游戏

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。

Python 相关文章推荐
35个Python编程小技巧
Apr 01 Python
粗略分析Python中的内存泄漏
Apr 23 Python
如何用python整理附件
May 13 Python
为什么str(float)在Python 3中比Python 2返回更多的数字
Oct 16 Python
在Python中调用Ping命令,批量IP的方法
Jan 26 Python
python如何实现代码检查
Jun 28 Python
Python shutil模块用法实例分析
Oct 02 Python
记一次pyinstaller打包pygame项目为exe的过程(带图片)
Mar 02 Python
python+Selenium自动化测试——输入,点击操作
Mar 06 Python
python中remove函数的踩坑记录
Jan 04 Python
python可视化大屏库big_screen示例详解
Nov 23 Python
Python find()、rfind()方法及作用
Dec 24 Python
解决python读取几千万行的大表内存问题
Jun 26 #Python
详解Python3的TFTP文件传输
Jun 26 #Python
python3爬取数据至mysql的方法
Jun 26 #Python
python清除函数占用的内存方法
Jun 25 #Python
Python IDLE清空窗口的实例
Jun 25 #Python
Python设置在shell脚本中自动补全功能的方法
Jun 25 #Python
PyCharm代码整体缩进,反向缩进的方法
Jun 25 #Python
You might like
PHP遍历二维数组的代码
2011/04/22 PHP
PHP实现上传图片到 zimg 服务器
2016/10/19 PHP
JavaScript实现Sleep函数的代码
2007/03/04 Javascript
javascript 屏蔽鼠标键盘的几段代码
2008/01/02 Javascript
jQuery插件开发基础简单介绍
2013/01/07 Javascript
解决Extjs 4 Panel作为Window组件的子组件时出现双重边框问题
2013/01/11 Javascript
基于jquery插件实现常见的幻灯片效果
2013/11/01 Javascript
javascript不同类型数据之间的运算的转换方法
2014/02/13 Javascript
随鼠标移动的时钟非常漂亮遗憾的是只支持IE
2014/08/12 Javascript
jQuery动态修改超链接地址的方法
2015/02/13 Javascript
浅析jquery数组删除指定元素的方法:grep()
2016/05/19 Javascript
Dojo获取下拉框的文本和值实例代码
2016/05/27 Javascript
webpack+vue.js快速入门教程
2016/10/12 Javascript
老生常谈ES6中的类
2017/07/31 Javascript
angular或者js怎么确定选中ul中的哪几个li
2017/08/16 Javascript
vuejs选中当前样式active的实例
2018/08/22 Javascript
命令行批量截图Node脚本示例代码
2019/01/25 Javascript
python实现定制交互式命令行的方法
2014/07/03 Python
Python的SQLalchemy模块连接与操作MySQL的基础示例
2016/07/11 Python
Python模拟登陆实现代码
2017/06/14 Python
python中实现控制小数点位数的方法
2019/01/24 Python
对python中的os.getpid()和os.fork()函数详解
2019/08/08 Python
Pytest框架之fixture的详细使用教程
2020/04/07 Python
html5使用canvas实现弹幕功能示例
2017/09/11 HTML / CSS
购买英国原创艺术:Art Gallery
2018/08/25 全球购物
Lungolivigno Fashion官网:高级时装在线购物
2020/10/17 全球购物
Servlet的生命周期
2013/08/25 面试题
开办大学饮食联盟创业计划书
2014/01/29 职场文书
商务英语专业求职信
2014/06/26 职场文书
地理科学专业自荐信
2014/09/01 职场文书
2014年幼儿园学期工作总结
2014/12/05 职场文书
农民工工资保障承诺书
2015/05/04 职场文书
黄河绝恋观后感
2015/06/08 职场文书
生日宴会家属答谢词
2015/09/29 职场文书
公开致歉信
2019/06/24 职场文书
ORACLE数据库应用开发的三十个注意事项
2021/06/07 Oracle