python实现五子棋小游戏


Posted in Python onMarch 25, 2020

本文实例为大家分享了python实现五子棋小游戏的具体代码,供大家参考,具体内容如下

暑假学了十几天python,然后用pygame模块写了一个五子棋的小游戏,代码跟有缘人分享一下。

import numpy as np
import pygame
import sys
import traceback
import copy
from pygame.locals import *


pygame.init()
pygame.mixer.init()

#颜色
background=(201,202,187)
checkerboard=(80,80,80)
button=(52,53,44)



#音乐
play_chess_sound = pygame.mixer.Sound("music/play_chess.wav")
play_chess_sound.set_volume(0.2)
button_sound = pygame.mixer.Sound("music/button.wav")
button_sound.set_volume(0.2)
victor_sound = pygame.mixer.Sound("music/victory.wav")
victor_sound.set_volume(0.2)

#绘制棋盘
def Draw_a_chessboard(screen): 
 #填充背景色
 screen.fill(background)
 Background=pygame.image.load("background.jpg").convert_alpha()
 screen.blit(Background,(0,0))
 #画棋盘
 for i in range(21):
 pygame.draw.line(screen, checkerboard, (40*i+3, 3), (40*i+3, 803)) 
 pygame.draw.line(screen, checkerboard, (3, 40*i+3), (803, 40*i+3))
 #画边线
 pygame.draw.line(screen, checkerboard, (3, 3), (803, 3),5) 
 pygame.draw.line(screen, checkerboard, (3, 3), (3, 803),5) 
 pygame.draw.line(screen, checkerboard, (803, 3), (803, 803),5) 
 pygame.draw.line(screen, checkerboard, (3, 803), (803, 803),5) 
 
 #画定位点
 pygame.draw.circle(screen, checkerboard, (163, 163), 6) 
 pygame.draw.circle(screen, checkerboard, (163, 643), 6) 
 pygame.draw.circle(screen, checkerboard, (643, 163), 6) 
 pygame.draw.circle(screen, checkerboard, (643, 643), 6) 
 pygame.draw.circle(screen, checkerboard, (403, 403), 6) 
 
 #画‘悔棋'‘重新开始'跟‘退出'按钮
 pygame.draw.rect(screen,button,[900,350,120,100],5)
 pygame.draw.rect(screen,button,[900,500,200,100],5)
 pygame.draw.rect(screen,button,[900,650,200,100],5)
 s_font=pygame.font.Font('font.ttf',40)
 text1=s_font.render("悔棋",True,button)
 text2=s_font.render("重新开始",True,button)
 text3=s_font.render("退出游戏",True,button)
 screen.blit(text1,(920,370))
 screen.blit(text2,(920,520))
 screen.blit(text3,(920,670))

#绘制棋子(横坐标,纵坐标,屏幕,棋子颜色(1代表黑,2代表白))
def Draw_a_chessman(x,y,screen,color): 
 if color==1: 
 Black_chess=pygame.image.load("Black_chess.png").convert_alpha()
 screen.blit(Black_chess,(40*x+3-15,40*y+3-15))
 if color==2:
 White_chess=pygame.image.load("White_chess.png").convert_alpha()
 screen.blit(White_chess,(40*x+3-15,40*y+3-15))

#绘制带有棋子的棋盘
def Draw_a_chessboard_with_chessman(map,screen): 
 screen.fill(background)
 Draw_a_chessboard(screen)
 for i in range(24):
 for j in range(24):
 Draw_a_chessman(i+1,j+1,screen,map[i][j])



#定义存储棋盘的列表,
#列表为24列24行是因为判断是否胜利函数里的索引会超出19
#列表大一点不会对游戏有什么影响
map=[]
for i in range(24):
 map.append([0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0])

#清零map列表
def clear():
 global map
 for i in range(24):
 for j in range(24):
 map[i][j]=0

#判断是否胜利
def win(i, j):
 k = map[i][j]
 p=[]
 for a in range(20):
 p.append(0)
 for i3 in range(i-4,i+5):
 for j3 in range(j-4,j+5):
 if (map[i3][j3] == k and i3 - i == j3 - j and i3 <= i and j3 <= j):
 p[0]+=1
 if (map[i3][j3] == k and j3 == j and i3 <= i and j3 <= j):
 p[1]+=1
 if (map[i3][j3] == k and i3 == i and i3 <= i and j3 <= j):
 p[2]+=1
 if (map[i3][j3] == k and i3 - i == j3 - j and i3 >= i and j3 >= j):
 p[3]+=1
 if (map[i3][j3] == k and j3 == j and i3 >= i and j3 >= j):
 p[4]+=1
 if (map[i3][j3] == k and i3 == i and i3 >= i and j3 >= j):
 p[5]+=1
 if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i and j3 >= j):
 p[6]+=1
 if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i and j3 <= j):
 p[7]+=1
 if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
 p[8]+=1
 if (map[i3][j3] == k and j == j3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
 p[9]+=1
 if (map[i3][j3] == k and i == i3 and i3 <= i + 1 and i3 >= i - 3 and j3 <= j + 1 and j3 >= j - 3):
 p[10]+=1
 if (map[i3][j3] == k and j - j3 == i - i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
 p[11]+=1
 if (map[i3][j3] == k and j == j3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
 p[12]+=1
 if (map[i3][j3] == k and i == i3 and i3 >= i - 1 and i3 <= i + 3 and j3 >= j - 1 and j3 <= j + 3):
 p[13]+=1
 if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 1 and i3 >= i - 3 and j3 >= j - 1 and j3 <= j + 3):
 p[14]+=1
 if (map[i3][j3] == k and i3 - i == j - j3 and i3 >= i - 1 and i3 <= i + 3 and j3 <= j + 1 and j3 >= j - 3):
 p[15]+=1
 if (map[i3][j3] == k and j - j3 == i - i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
 p[16]+=1
 if (map[i3][j3] == k and j == j3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
 p[17]+=1
 if (map[i3][j3] == k and i == i3 and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
 p[18]+=1
 if (map[i3][j3] == k and i - i3 == j3 - j and i3 <= i + 2 and i3 >= i - 2 and j3 <= j + 2 and j3 >= j - 2):
 p[19]+=1
 for b in range(20):
 if p[b]==5:
 return True
 return False

#绘制提示器(类容,屏幕,字大小)
def text(s,screen,x):
 #先把上一次的类容用一个矩形覆盖
 pygame.draw.rect(screen,background,[850,100,1200,100])
 #定义字体跟大小
 s_font=pygame.font.Font('font.ttf',x)
 #定义类容,是否抗锯齿,颜色
 s_text=s_font.render(s,True,button)
 #将字放在窗口指定位置
 screen.blit(s_text,(880,100))
 pygame.display.flip()

#用于控制顺序
t=True

#用于结束游戏后阻止落子
running=True

#主函数
def main():
 #将 t,map,running设置为可改的
 global t,map,running,maps,r,h
 #将map置零
 clear()
 #定义储存所有棋盘状态的列表(用于悔棋)
 map2=copy.deepcopy(map)
 maps=[map2]

 
 #定义窗口
 screen = pygame.display.set_mode([1200,806])
 
 #定义窗口名字
 pygame.display.set_caption("五子棋")
 
 #在窗口画出棋盘,提示器以及按钮
 Draw_a_chessboard(screen)
 pygame.display.flip()
 clock=pygame.time.Clock()
 while True:
 #只有running为真才能落子,主要用于游戏结束后防止再次落子
 if running:
 if t:
 color=1
 text('黑棋落子',screen,54)
 else:
 color=2
 text('白棋落子',screen,54)
 
 for event in pygame.event.get():
 #点击x则关闭窗口
 if event.type ==pygame.QUIT:
 pygame.quit()
 sys.exit()
 
 #点击窗口里面类容则完成相应指令
 elif event.type == MOUSEBUTTONDOWN:
 if event.button == 1:
 x,y=event.pos[0],event.pos[1]
 for i in range(19):
 for j in range(19):
 #点击棋盘相应位置
 if i*40+3+20<x<i*40+3+60 and j*40+3+20<y<j*40+3+60 and not map[i][j] and running:
 #在棋盘相应位置落相应颜色棋子
 Draw_a_chessman(i+1,j+1,screen,color)
 #播放音效
 play_chess_sound.play(0)
 #在map里面记录落子位置
 map[i][j]=color

 #将map存入maps
 map3=copy.deepcopy(map)
 maps.append(map3)

 #判断落子后是否有五子一线
 if win(i,j):
  if t:
  text('黑棋胜利,请重新游戏',screen,30)
  else:
  text('白棋胜利,请重新游戏',screen,30)
  #播放音效
  victor_sound.play(0)
  #阻止再往棋盘落子
  running=False
 pygame.display.flip()
 t=not t
 #如果点击‘重新开始'
 if 900<x<1100 and 500<y<600:
 #取消阻止
 running=True
 #播放音效
 button_sound.play(0)
 #重新开始
 main()
 
 #点击‘退出游戏',退出游戏
 elif 900<x<1100 and 650<y<750:
 #播放音效
 button_sound.play(0)
 pygame.quit()
 sys.exit()
 
 #点击‘悔棋'
 elif 900<x<1020 and 350<y<450 and len(maps)!=1:
 #播放音效
 button_sound.play(0)
 #删除maps里最后一个元素
 del maps[len(maps)-1] 
 #再将最后一个元素copy给map
 map=copy.deepcopy(maps[len(maps)-1])
 #切换顺序
 t=not t
 #将map显示出来
 Draw_a_chessboard_with_chessman(map,screen)
 #悔棋完成,阻止再次悔棋
 x,y=0,0
 clock.tick(60)
if __name__ == "__main__":
 try:
 main()
 except SystemExit:
 pass
 except:
 traceback.print_exc()
 pygame.quit()
 input()

实现效果图如下:

python实现五子棋小游戏

更多关于python游戏的精彩文章请点击查看以下专题:

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持三水点靠木。

Python 相关文章推荐
python同时给两个收件人发送邮件的方法
Apr 30 Python
python获取一组汉字拼音首字母的方法
Jul 01 Python
Python的面向对象编程方式学习笔记
Jul 12 Python
Django视图和URL配置详解
Jan 31 Python
Python基于递归实现电话号码映射功能示例
Apr 13 Python
pyqt5 删除layout中的所有widget方法
Jun 25 Python
Django rstful登陆认证并检查session是否过期代码实例
Aug 13 Python
TFRecord格式存储数据与队列读取实例
Jan 21 Python
pycharm安装及如何导入numpy
Apr 03 Python
浅谈python量化 双均线策略(金叉死叉)
Jun 03 Python
Python抓包并解析json爬虫的完整实例代码
Nov 03 Python
pytorch下的unsqueeze和squeeze的用法说明
Feb 06 Python
PyQt5实现五子棋游戏(人机对弈)
Mar 24 #Python
Python制作exe文件简单流程
Jan 24 #Python
PyQt5实现类似别踩白块游戏
Jan 24 #Python
实例讲解Python脚本成为Windows中运行的exe文件
Jan 24 #Python
python随机在一张图像上截取任意大小图片的方法
Jan 24 #Python
Python爬虫实战之12306抢票开源
Jan 24 #Python
python+pyqt5实现24点小游戏
Jan 24 #Python
You might like
php 深入理解strtotime函数的使用详解
2013/05/23 PHP
php网站判断用户是否是手机访问的方法
2013/11/01 PHP
PHP date()函数警告: It is not safe to rely on the system解决方法
2014/08/20 PHP
PHP结合Ueditor并修改图片上传路径
2016/10/16 PHP
PHP实现git部署的方法教程
2017/12/19 PHP
PHP设计模式之原型设计模式原理与用法分析
2018/04/25 PHP
PHP htmlspecialchars_decode()函数用法讲解
2019/03/01 PHP
php实现的证件照换底色功能示例【人像抠图/换背景图】
2020/05/29 PHP
写了10年的Javascript也未必全了解的连续赋值运算
2011/03/25 Javascript
基于jquery的多功能软键盘插件
2012/07/25 Javascript
Javascript实现重力弹跳拖拽运动效果示例
2013/06/28 Javascript
收藏AngularJS中最重要的核心功能
2017/07/09 Javascript
javascript按钮禁用和启用的效果实例代码
2017/10/29 Javascript
javascript高仿热血传奇游戏实现代码
2018/02/22 Javascript
JS实现读取xml内容并输出到div中的方法示例
2018/04/19 Javascript
使用vuex的state状态对象的5种方式
2018/04/19 Javascript
vue elementui form表单验证的实现
2018/11/11 Javascript
微信小程序实现图片压缩
2019/12/03 Javascript
js实现3D粒子酷炫动态旋转特效
2020/09/13 Javascript
Python下的常用下载安装工具pip的安装方法
2015/11/13 Python
Python matplotlib绘图可视化知识点整理(小结)
2018/03/16 Python
致Python初学者 Anaconda入门使用指南完整版
2018/04/05 Python
Python使用wget实现下载网络文件功能示例
2018/05/31 Python
对python程序内存泄漏调试的记录
2018/06/11 Python
解决webdriver.Chrome()报错:Message:'chromedriver' executable needs to be in Path
2019/06/12 Python
Python使用pyserial进行串口通信的实例
2019/07/02 Python
python3使用GUI统计代码量
2019/09/18 Python
Python多线程:主线程等待所有子线程结束代码
2020/04/25 Python
宝拉珍选澳大利亚官方购物网站:Paula’s Choice澳大利亚
2016/09/13 全球购物
美国独家设计师眼镜在线光学商店:Glasses Gallery
2017/12/28 全球购物
网上签名寄语活动留言
2014/01/18 职场文书
《守株待兔》教学反思
2014/03/01 职场文书
春节联欢会主持词
2014/03/24 职场文书
开幕式邀请函
2015/01/31 职场文书
初中美术教学反思
2016/02/17 职场文书
Python机器学习应用之工业蒸汽数据分析篇详解
2022/01/18 Python